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@@ -35,7 +35,7 @@ and to understand its inner workins, please refer to the `annotated source code
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Because Converse.js consists only of JavaScript, HTML and CSS (with no backend
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code required like PHP, Python or Ruby) it runs fine in JSFiddle.
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- Here's a Fiddle with a Converse.js plugin that calls `alert` once it gets
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+ Here's a Fiddle with a Converse.js plugin that calls ``alert`` once it gets
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initialized and also when a chat message gets rendered: https://jsfiddle.net/4drfaok0/15/
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@@ -254,162 +254,226 @@ Generally, your plugin will then also be responsible for making sure these
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promises are resolved. You do this by calling ``_converse.api.emit``, which not
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only resolves the plugin but will also emit an event with the same name.
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+Dealing with asynchronicity
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+---------------------------
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+
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+Due to the asynchronous nature of XMPP, many subroutines in Converse.js execute
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+at different times and not necessarily in the same order.
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+
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+In many cases, when you want to execute a piece of code in a plugin, you first
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+want to make sure that the supporting data-structures that your code might rely
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+on have been created and populated with data.
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+
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+There are two ways of waiting for the right time before executing your code.
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+You can either listen for certain events, or you can wait for promises to
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+resolve.
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+
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+For example, in the ``Bookmarks`` plugin (in
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+`src/converse-bookmarks.js <https://github.com/jcbrand/converse.js/blob/6c3aa34c23d97d679823a64376418cd0f40a8b94/src/converse-bookmarks.js#L528>`_),
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+before bookmarks can be fetched and shown to the user, we first have to wait until
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+the `"Rooms"` panel of the ``ControlBox`` has been rendered and inserted into
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+the DOM. Otherwise we have no place to show the bookmarks yet.
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+
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+Therefore, there are the following lines of code in the ``initialize`` method of
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+`converse-bookmarks.js <https://github.com/jcbrand/converse.js/blob/6c3aa34c23d97d679823a64376418cd0f40a8b94/src/converse-bookmarks.js#L528>`_:
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+
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+.. code-block:: javascript
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+
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+ Promise.all([
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+ _converse.api.waitUntil('chatBoxesFetched'),
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+ _converse.api.waitUntil('roomsPanelRendered')
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+ ]).then(initBookmarks);
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+
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+What this means, is that the plugin will wait until the ``chatBoxesFetched``
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+and ``roomsPanelRendered`` promises have been resolved before it calls the
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+``initBookmarks`` method (which is defined inside the plugin).
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+
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+This way, we know that we have everything in place and set up correctly before
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+fetching the bookmarks.
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+
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+As another example, there is also the following code in the ``initialize``
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+method of the plugin:
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+
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+.. code-block:: javascript
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+
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+ _converse.on('chatBoxOpened', function renderMinimizeButton (view) {
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+ // Inserts a "minimize" button in the chatview's header
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+
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+ // Implementation code removed for brevity
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+ // ...
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+ });
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+
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+In this case, the plugin waits for the ``chatBoxOpened`` event, before it then
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+calls ``renderMinimizeButton``, which adds a new button to the chat box (which
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+enables you to minimize it).
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+
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+Finding the right promises and/or events to listen to, can be a bit
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+challenging, and sometimes it might be necessary to create new events or
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+promises.
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+
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+Please refer to the :ref:`events-API` section of the documentation for an
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+overview of what's available to you. If you need new events or promises, then
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+`please open an issue or make a pull request on Github <https://github.com/jcbrand/converse.js>`_
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+
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A full example plugin
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---------------------
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+Below follows a documented example of a plugin. This is the same code that gets
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+generated by `generator-conversejs <https://github.com/jcbrand/generator-conversejs>`_.
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+
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.. code-block:: javascript
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- (function (root, factory) {
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- if (typeof define === 'function' && define.amd) {
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- // AMD. Register as a module called "myplugin"
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- define("<%= name %>", ["converse"], factory);
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- } else {
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- // Browser globals. If you're not using a module loader such as require.js,
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- // then this line below executes. Make sure that your plugin's <script> tag
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- // appears after the one from converse.js.
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- factory(converse);
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- }
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- }(this, function (converse) {
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-
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- // Commonly used utilities and variables can be found under the "env"
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- // namespace of the "converse" global.
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- var Strophe = converse.env.Strophe,
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- $iq = converse.env.$iq,
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- $msg = converse.env.$msg,
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- $pres = converse.env.$pres,
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- $build = converse.env.$build,
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- b64_sha1 = converse.env.b64_sha1;
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- $ = converse.env.jQuery,
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- _ = converse.env._,
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- moment = converse.env.moment;
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-
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- // The following line registers your plugin.
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- converse.plugins.add("<%= name %>", {
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-
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- /* Optional dependencies are other plugins which might be
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- * overridden or relied upon, and therefore need to be loaded before
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- * this plugin. They are called "optional" because they might not be
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- * available, in which case any overrides applicable to them will be
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- * ignored.
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- *
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- * NB: These plugins need to have already been loaded via require.js.
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- *
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- * It's possible to make optional dependencies non-optional.
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- * If the setting "strict_plugin_dependencies" is set to true,
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- * an error will be raised if the plugin is not found.
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- */
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- 'optional_dependencies': [],
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-
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- /* Converse.js's plugin mechanism will call the initialize
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- * method on any plugin (if it exists) as soon as the plugin has
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- * been loaded.
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- */
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- 'initialize': function () {
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- /* Inside this method, you have access to the private
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- * `_converse` object.
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- */
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- var _converse = this._converse;
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- _converse.log("The <%= name %> plugin is being initialized");
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-
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- /* From the `_converse` object you can get any configuration
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- * options that the user might have passed in via
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- * `converse.initialize`. These values are stored in the
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- * "user_settings" attribute.
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- *
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- * You can also specify new configuration settings for this
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- * plugin, or override the default values of existing
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- * configuration settings. This is done like so:
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- */
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- _converse.api.settings.update({
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- 'initialize_message': 'Initializing <%= name %>!'
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- });
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-
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- /* The user can then pass in values for the configuration
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- * settings when `converse.initialize` gets called.
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- * For example:
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- *
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- * converse.initialize({
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- * "initialize_message": "My plugin has been initialized"
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- * });
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- *
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- * And the configuration setting is then available via the
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- * `user_settings` attribute:
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- */
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- alert(this._converse.user_settings.initialize_message);
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-
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- /* Besides `_converse.api.settings.update`, there is also a
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- * `_converse.api.promises.add` method, which allows you to
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- * add new promises that your plugin is obligated to fulfill.
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- *
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- * This method takes a string or a list of strings which
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- * represent the promise names:
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- *
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- * _converse.api.promises.add('myPromise');
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- *
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- * Your plugin should then, when appropriate, resolve the
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- * promise by calling `_converse.api.emit`, which will also
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- * emit an event with the same name as the promise.
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- * For example:
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- *
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- * _converse.api.emit('operationCompleted');
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- *
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- * Other plugins can then either listen for the event
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- * `operationCompleted` like so:
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- *
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- * _converse.api.listen.on('operationCompleted', function { ... });
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- *
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- * or they can wait for the promise to be fulfilled like so:
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- *
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- * _converse.api.waitUntil('operationCompleted', function { ... });
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- */
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- },
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-
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- /* If you want to override some function or a Backbone model or
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- * view defined elsewhere in converse.js, then you do that under
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- * the "overrides" namespace.
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- */
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- 'overrides': {
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- /* For example, the private *_converse* object has a
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- * method "onConnected". You can override that method as follows:
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- */
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- 'onConnected': function () {
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- // Overrides the onConnected method in converse.js
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-
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- // Top-level functions in "overrides" are bound to the
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- // inner "_converse" object.
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- var _converse = this;
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-
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- // Your custom code can come here ...
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-
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- // You can access the original function being overridden
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- // via the __super__ attribute.
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- // Make sure to pass on the arguments supplied to this
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- // function and also to apply the proper "this" object.
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- _converse.__super__.onConnected.apply(this, arguments);
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-
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- // Your custom code can come here ...
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- },
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-
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- /* Override converse.js's XMPPStatus Backbone model so that we can override the
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- * function that sends out the presence stanza.
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- */
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- 'XMPPStatus': {
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- 'sendPresence': function (type, status_message, jid) {
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- // The "_converse" object is available via the __super__
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- // attribute.
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- var _converse = this.__super__._converse;
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-
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- // Custom code can come here ...
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-
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- // You can call the original overridden method, by
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- // accessing it via the __super__ attribute.
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- // When calling it, you need to apply the proper
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- // context as reference by the "this" variable.
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- this.__super__.sendPresence.apply(this, arguments);
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-
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- // Custom code can come here ...
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- }
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- }
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- }
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- });
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- }));
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+ (function (root, factory) {
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+ if (typeof define === 'function' && define.amd) {
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+ // AMD. Register as a module called "myplugin"
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+ define("<%= name %>", ["converse"], factory);
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+ } else {
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+ // Browser globals. If you're not using a module loader such as require.js,
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+ // then this line below executes. Make sure that your plugin's <script> tag
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+ // appears after the one from converse.js.
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+ factory(converse);
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+ }
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+ }(this, function (converse) {
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+
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+ // Commonly used utilities and variables can be found under the "env"
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+ // namespace of the "converse" global.
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+ var Strophe = converse.env.Strophe,
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+ $iq = converse.env.$iq,
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+ $msg = converse.env.$msg,
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+ $pres = converse.env.$pres,
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+ $build = converse.env.$build,
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+ b64_sha1 = converse.env.b64_sha1;
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+ $ = converse.env.jQuery,
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+ _ = converse.env._,
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+ moment = converse.env.moment;
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+
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+ // The following line registers your plugin.
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+ converse.plugins.add("<%= name %>", {
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+
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+ /* Optional dependencies are other plugins which might be
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+ * overridden or relied upon, and therefore need to be loaded before
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+ * this plugin. They are called "optional" because they might not be
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+ * available, in which case any overrides applicable to them will be
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+ * ignored.
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+ *
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+ * NB: These plugins need to have already been loaded via require.js.
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+ *
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+ * It's possible to make optional dependencies non-optional.
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+ * If the setting "strict_plugin_dependencies" is set to true,
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+ * an error will be raised if the plugin is not found.
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+ */
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+ 'optional_dependencies': [],
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+
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+ /* Converse.js's plugin mechanism will call the initialize
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+ * method on any plugin (if it exists) as soon as the plugin has
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+ * been loaded.
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+ */
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+ 'initialize': function () {
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+ /* Inside this method, you have access to the private
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+ * `_converse` object.
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+ */
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+ var _converse = this._converse;
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+ _converse.log("The <%= name %> plugin is being initialized");
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+
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+ /* From the `_converse` object you can get any configuration
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+ * options that the user might have passed in via
|
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+ * `converse.initialize`. These values are stored in the
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+ * "user_settings" attribute.
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+ *
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+ * You can also specify new configuration settings for this
|
|
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+ * plugin, or override the default values of existing
|
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+ * configuration settings. This is done like so:
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+ */
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+ _converse.api.settings.update({
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+ 'initialize_message': 'Initializing <%= name %>!'
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+ });
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+
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+ /* The user can then pass in values for the configuration
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+ * settings when `converse.initialize` gets called.
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+ * For example:
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+ *
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+ * converse.initialize({
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+ * "initialize_message": "My plugin has been initialized"
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+ * });
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+ *
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+ * And the configuration setting is then available via the
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+ * `user_settings` attribute:
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+ */
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+ alert(this._converse.user_settings.initialize_message);
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+
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+ /* Besides `_converse.api.settings.update`, there is also a
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+ * `_converse.api.promises.add` method, which allows you to
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|
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+ * add new promises that your plugin is obligated to fulfill.
|
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+ *
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+ * This method takes a string or a list of strings which
|
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+ * represent the promise names:
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+ *
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+ * _converse.api.promises.add('myPromise');
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+ *
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+ * Your plugin should then, when appropriate, resolve the
|
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+ * promise by calling `_converse.api.emit`, which will also
|
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|
+ * emit an event with the same name as the promise.
|
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+ * For example:
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+ *
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+ * _converse.api.emit('operationCompleted');
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+ *
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+ * Other plugins can then either listen for the event
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+ * `operationCompleted` like so:
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+ *
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+ * _converse.api.listen.on('operationCompleted', function { ... });
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+ *
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+ * or they can wait for the promise to be fulfilled like so:
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+ *
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+ * _converse.api.waitUntil('operationCompleted', function { ... });
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+ */
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+ },
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+
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+ /* If you want to override some function or a Backbone model or
|
|
|
+ * view defined elsewhere in converse.js, then you do that under
|
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|
+ * the "overrides" namespace.
|
|
|
+ */
|
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+ 'overrides': {
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+ /* For example, the private *_converse* object has a
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+ * method "onConnected". You can override that method as follows:
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|
+ */
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+ 'onConnected': function () {
|
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+ // Overrides the onConnected method in converse.js
|
|
|
+
|
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|
+ // Top-level functions in "overrides" are bound to the
|
|
|
+ // inner "_converse" object.
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+ var _converse = this;
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+
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+ // Your custom code can come here ...
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+
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+ // You can access the original function being overridden
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+ // via the __super__ attribute.
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+ // Make sure to pass on the arguments supplied to this
|
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+ // function and also to apply the proper "this" object.
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+ _converse.__super__.onConnected.apply(this, arguments);
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+
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+ // Your custom code can come here ...
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+ },
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+
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+ /* Override converse.js's XMPPStatus Backbone model so that we can override the
|
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|
+ * function that sends out the presence stanza.
|
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+ */
|
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+ 'XMPPStatus': {
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+ 'sendPresence': function (type, status_message, jid) {
|
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+ // The "_converse" object is available via the __super__
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+ // attribute.
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+ var _converse = this.__super__._converse;
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+
|
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+ // Custom code can come here ...
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|
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+
|
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+ // You can call the original overridden method, by
|
|
|
+ // accessing it via the __super__ attribute.
|
|
|
+ // When calling it, you need to apply the proper
|
|
|
+ // context as reference by the "this" variable.
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+ this.__super__.sendPresence.apply(this, arguments);
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+
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+ // Custom code can come here ...
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+ }
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+ }
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+ }
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+ });
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+ }));
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