@@ -1,5 +1,7 @@
# Changelog
+- #1257: Prefer 'probably' over 'maybe' when evaluating audio play support.
+
## 4.0.3 (2018-10-22)
- New translations: Arabic, Basque, Czech, French, German, Hungarian, Japanese, Norwegian Bokmål, Polish, Romanian, Spanish
@@ -109,16 +109,22 @@
// XXX Eventually this can be refactored to use Notification's sound
// feature, but no browser currently supports it.
// https://developer.mozilla.org/en-US/docs/Web/API/notification/sound
- let audio;
+ let audioOgg, audioMp3, canPlayOgg, canPlayMp3;
if (_converse.play_sounds && !_.isUndefined(window.Audio)) {
- audio = new Audio(_converse.sounds_path+"msg_received.ogg");
- if (audio.canPlayType('audio/ogg')) {
- audio.play();
- } else {
- audio = new Audio(_converse.sounds_path+"msg_received.mp3");
- if (audio.canPlayType('audio/mp3')) {
- }
+ audioOgg = new Audio(_converse.sounds_path+"msg_received.ogg");
+ canPlayOgg = audioOgg.canPlayType('audio/ogg');
+ audioMp3 = new Audio(_converse.sounds_path+"msg_received.mp3");
+ canPlayMp3 = audioMp3.canPlayType('audio/mp3');
+ // Prefer 'probably' over 'maybe'.
+ if ( canPlayOgg === 'probably') {
+ audioOgg.play();
+ } else if ( canPlayMp3 === 'probably' ) {
+ audioMp3.play();
+ } else if ( canPlayOgg === 'maybe' ) {
+ } else if ( canPlayMp3 === 'maybe' ) {
}
};