<script setup lang="ts">
import { BasicShadowMap, NoToneMapping, sRGBEncoding } from 'three'
import { reactive } from 'vue'
import { OrbitControls } from '@tresjs/cientos'

const state = reactive({
  clearColor: '#201919',
  shadows: true,
  alpha: false,
  shadowMapType: BasicShadowMap,
  outputEncoding: sRGBEncoding,
  toneMapping: NoToneMapping,
})

function onClick(ev) {
  if (ev) {
    ev.object.material.color.set('#00ffff')
  }
}

function onPointerEnter(ev) {
  console.log(ev)
  if (ev) {
    ev.object.material.color.set('#ff0000')
  }
}

function onPointerLeave(ev) {
  if (ev) {
    /*  ev.object.material.color.set('#efefef') */
  }
}
</script>

<template>
  <TresCanvas v-bind="state">
    <TresPerspectiveCamera :position="[11, 11, 11]" :fov="45" :near="0.1" :far="1000" :look-at="[-8, 3, -3]" />
    <OrbitControls />
    <TresScene>
      <TresDirectionalLight :position="[0, 8, 4]" :intensity="0.2" cast-shadow />
      <template v-for="x in [-2.5, 0, 2.5]">
        <template v-for="y in [-2.5, 0, 2.5]">
          <TresMesh
            v-for="z in [-2.5, 0, 2.5]"
            :key="[x, y, z]"
            :position="[x, y, z]"
            @click="onClick"
            @pointer-enter="onPointerEnter"
            @pointer-leave="onPointerLeave"
          >
            <TresBoxGeometry :args="[1, 1, 1]" />
            <TresMeshToonMaterial color="#efefef" />
          </TresMesh>
        </template>
      </template>
      <TresAmbientLight :intensity="0.5" />
    </TresScene>
  </TresCanvas>
</template>
