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refactor(tools): Fix esLint issues

Jaime Torrealba 1 年間 前
コミット
0743cd0102

+ 0 - 2
docs/directives/v-rotate.md

@@ -78,5 +78,3 @@ import { vRotate } from '@tresjs/core'
   </TresCanvas>
 </template>
 ```
-
-_Note default speed is 0.01_

+ 2 - 3
playground/src/pages/lights.vue

@@ -1,7 +1,7 @@
 <script setup lang="ts">
 import type { TresObject } from '@tresjs/core'
-import { TresCanvas, vLightHelper, vAlwaysLookAt, vDistanceTo, vLog, vRotate } from '@tresjs/core'
-import { BasicShadowMap, SRGBColorSpace, NoToneMapping } from 'three'
+import { TresCanvas, vAlwaysLookAt, vDistanceTo, vLightHelper, vLog, vRotate } from '@tresjs/core'
+import { BasicShadowMap, NoToneMapping, SRGBColorSpace } from 'three'
 
 import { OrbitControls } from '@tresjs/cientos'
 
@@ -54,7 +54,6 @@ const planeRef: Ref<TresObject | null> = ref(null)
       <TresMeshToonMaterial color="red" />
     </TresMesh>
     <TresMesh
-      
       :position="[2, 4, 0]"
       cast-shadow
     >

+ 1 - 1
src/directives/vRotate.ts

@@ -11,7 +11,7 @@ export const vRotate = {
     binding: {
       arg: 'x' | 'y' | 'z'
       value: number
-      modifiers: Partial<{ x: boolean; y: boolean; z: boolean }>
+      modifiers: Partial<{ x: boolean, y: boolean, z: boolean }>
     },
   ) => {
     if (el.isCamera) {