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fix(core): correct back toneMapping

Alvaro 2 rokov pred
rodič
commit
11400c5d74

+ 1 - 2
packages/tres/src/core/useRenderer/index.ts

@@ -156,8 +156,7 @@ export function useRenderer(canvas: MaybeElementRef, container: MaybeElementRef,
 
 
     renderer.value.shadowMap.enabled = resolveUnref(shadows) as boolean
     renderer.value.shadowMap.enabled = resolveUnref(shadows) as boolean
     renderer.value.shadowMap.type = resolveUnref(shadowMapType) as ShadowMapType
     renderer.value.shadowMap.type = resolveUnref(shadowMapType) as ShadowMapType
-    renderer.value.toneMapping = 3
-    /*  renderer.value.toneMapping = (resolveUnref(toneMapping) as ToneMapping) || NoToneMapping */
+    renderer.value.toneMapping = (resolveUnref(toneMapping) as ToneMapping) || NoToneMapping
     renderer.value.toneMappingExposure = resolveUnref(toneMappingExposure) as number
     renderer.value.toneMappingExposure = resolveUnref(toneMappingExposure) as number
     renderer.value.outputEncoding = (resolveUnref(outputEncoding) as TextureEncoding) || LinearEncoding
     renderer.value.outputEncoding = (resolveUnref(outputEncoding) as TextureEncoding) || LinearEncoding
     if (clearColor?.value) renderer.value.setClearColor(normalizeColor(resolveUnref(clearColor) as TresColor))
     if (clearColor?.value) renderer.value.setClearColor(normalizeColor(resolveUnref(clearColor) as TresColor))