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import { add, cameraProjectionMatrix, cameraViewMatrix, color, Fn, hash, mix, normalView, positionWorld, sin, timerGlobal, uniform, varying, vec3, vec4 } from 'three/tsl'
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import { add, cameraProjectionMatrix, cameraViewMatrix, color, Fn, hash, mix, normalView, positionWorld, sin, timerGlobal, uniform, varying, vec3, vec4 } from 'three/tsl'
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import { AdditiveBlending, DoubleSide, MeshBasicNodeMaterial } from 'three/webgpu'
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import { AdditiveBlending, DoubleSide, MeshBasicNodeMaterial } from 'three/webgpu'
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const { nodes } = useGLTF('https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/blender-cube.glb', { draco: true })
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const { nodes } = useGLTF('https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/blender-cube.glb', { draco: true })
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