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-One of the most difficult things a developer faces when creating 3D experiences on the browser is debugging. The browser `canvas` is a black box, and it's hard to know what's going on inside. The imperative nature of [ThreeJS](https://threejs.org/) makes it incredibly difficult to debug, having to depend on `console.log` to see what's going on, or third party to fine-tune and inspect the scene.
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