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+# UseEnvironment <Badge type="warning" text="^1.7.0" />
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+
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+`useEnvironment` composable that automatically sets up a global cubemap, which affects the default `scene.environment`, and optionally `scene.background`.
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+
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+It uses the [CubeTextureLoader](https://threejs.org/docs/#api/en/loaders/CubeTextureLoader) to load the cubemap
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+
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+## Usage
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+
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+```ts
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+import { useEnvironment } from '@tresjs/cientos'
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+
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+const texture = await useEnvironment({
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+ files: [
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+ '/textures/environmentMaps/0/px.jpg',
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+ '/textures/environmentMaps/0/nx.jpg',
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+ '/textures/environmentMaps/0/py.jpg',
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+ '/textures/environmentMaps/0/ny.jpg',
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+ '/textures/environmentMaps/0/pz.jpg',
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+ '/textures/environmentMaps/0/nz.jpg',
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+ ],
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+ path: '',
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+ encoding: sRGBEncoding,
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+})
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+```
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+
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+Then you can use the `texture` in your scene:
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+
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+```html{3}
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+<TresMesh>
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+ <TresSphereGeometry />
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+ <TresMeshStandardMaterial :map="texture" />
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+</TresMesh>
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+```
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+
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+## Options
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+
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+| Name | Type | Default | Description |
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+| :------------- | ---------- | ------------------------------------------------------------------------------ | ----------------------------------------------------------------- |
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+| **files** | `Array` | `undefined` | Array of 6 urls to images, one for each side of the CubeTexture. |
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+| **path** | `boolean` | `false` | Path to the environment map files. |
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+| **encoding** | `Encoding` | `sRGBEncoding` for an array of files and `LinearEncoding` for a single texture | Encoding of the environment map. |
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+| **background** | `boolean` | `false` | If `true` the texture will be used as the scene background. |
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+| **blur** | `number` | `0` | Blur factor between 0 and 1. (only works with three 0.146 and up) |
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+| **preset** | `string` | `undefined` | Preset environment map. |
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