소스 검색

chore: added portal journey to the playground

alvarosabu 2 년 전
부모
커밋
d43efb083f

+ 4 - 1
playground/components.d.ts

@@ -12,10 +12,11 @@ declare module '@vue/runtime-core' {
     AkuAku: typeof import('./src/components/gltf/AkuAku.vue')['default']
     AnimatedModel: typeof import('./src/components/AnimatedModel.vue')['default']
     FBXModels: typeof import('./src/components/FBXModels.vue')['default']
+    PortalJourney: typeof import('./src/components/portal-journey/index.vue')['default']
     Responsiveness: typeof import('./src/components/Responsiveness.vue')['default']
     RouterLink: typeof import('vue-router')['RouterLink']
     RouterView: typeof import('vue-router')['RouterView']
-    ShadersExperiment: typeof import('./src/components/ShadersExperiment/index.vue')['default']
+    ShadersExperiment: typeof import('./src/components/shaders-experiment/index.vue')['default']
     'ShadersExperiment.vue': typeof import('./src/components/shadersExperiment.vue/index.vue')['default']
     Shapes: typeof import('./src/components/Shapes.vue')['default']
     TestSphere: typeof import('./src/components/TestSphere.vue')['default']
@@ -25,9 +26,11 @@ declare module '@vue/runtime-core' {
     TheEvents: typeof import('./src/components/TheEvents.vue')['default']
     TheExperience: typeof import('./src/components/TheExperience.vue')['default']
     TheExperiment: typeof import('./src/components/gltf/TheExperiment.vue')['default']
+    TheFireFlies: typeof import('./src/components/portal-journey/TheFireFlies.vue')['default']
     TheGizmos: typeof import('./src/components/TheGizmos.vue')['default']
     TheGroups: typeof import('./src/components/TheGroups.vue')['default']
     TheParticles: typeof import('./src/components/TheParticles.vue')['default']
+    ThePortal: typeof import('./src/components/portal-journey/ThePortal.vue')['default']
     TheSmallExperience: typeof import('./src/components/TheSmallExperience.vue')['default']
     VectorSetProps: typeof import('./src/components/VectorSetProps.vue')['default']
   }

+ 43 - 0
playground/src/components/portal-journey/TheFireFlies.vue

@@ -0,0 +1,43 @@
+<script setup lang="ts">
+import { useRenderLoop } from '/@/'
+import { AdditiveBlending } from 'three'
+import FirefliesVertex from './shaders/fireflies/vertex.glsl'
+import FirefliesFragment from './shaders/fireflies/fragment.glsl'
+
+const shader = {
+  transparent: true,
+  blending: AdditiveBlending,
+  depthWrite: false,
+
+  vertexShader: FirefliesVertex,
+  fragmentShader: FirefliesFragment,
+  uniforms: {
+    uSize: { value: 100 },
+    uPixelRatio: { value: Math.min(window.devicePixelRatio, 2) },
+    uTime: { value: 0 },
+  },
+}
+
+const firefliesCount = 60
+const positionArray = new Float32Array(firefliesCount * 3)
+const scaleArray = new Float32Array(firefliesCount)
+
+for (let i = 0; i < firefliesCount; i++) {
+  positionArray[i * 3 + 0] = (Math.random() - 0.5) * 4
+  positionArray[i * 3 + 1] = Math.random() * 4
+  positionArray[i * 3 + 2] = (Math.random() - 0.5) * 4
+  scaleArray[i] = Math.random()
+}
+
+const { onLoop } = useRenderLoop()
+
+onLoop(({ elapsed }) => {
+  shader.uniforms.uTime.value = elapsed
+})
+</script>
+<template>
+  <TresPoints>
+    <TresBufferGeometry :position="[positionArray, 3]" :a-scale="[scaleArray, 1]" />
+    <TresShaderMaterial v-bind="shader" />
+  </TresPoints>
+</template>

+ 83 - 0
playground/src/components/portal-journey/ThePortal.vue

@@ -0,0 +1,83 @@
+<script setup lang="ts">
+import { sRGBEncoding, DoubleSide, MeshBasicMaterial, ShaderMaterial, Color, Mesh } from 'three'
+import { useRenderLoop, useTexture } from '/@/'
+import { useGLTF, useTweakPane } from '@tresjs/cientos'
+
+import PortalVertex from './shaders/portal/vertex.glsl'
+import PortalFragment from './shaders/portal/fragment.glsl'
+
+const experiment = {
+  portalColorStart: '#7030eb',
+  portalColorEnd: '#ddc0ff',
+}
+
+const { pane } = useTweakPane()
+
+const portalCtrls = pane.addFolder({ title: 'Portal' })
+portalCtrls
+  .addInput(experiment, 'portalColorStart', {
+    label: 'color start',
+    min: 0,
+    max: 1,
+    step: 0.01,
+  })
+  .on('change', ({ value }) => {
+    portalLightMaterial.uniforms.uColorStart.value.set(value)
+  })
+portalCtrls
+  .addInput(experiment, 'portalColorEnd', {
+    label: 'color end',
+    min: 0,
+    max: 1,
+    step: 0.01,
+  })
+  .on('change', ({ value }) => {
+    portalLightMaterial.uniforms.uColorEnd.value.set(value)
+  })
+
+const { scene: portal } = await useGLTF(
+  'https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/portal/portal.glb',
+  {
+    draco: true,
+  },
+)
+
+const bakedTexture = await useTexture([
+  'https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/portal/baked.jpg',
+])
+
+bakedTexture.flipY = false
+bakedTexture.encoding = sRGBEncoding
+
+// Baked material
+const bakedMaterial = new MeshBasicMaterial({
+  map: bakedTexture,
+  side: DoubleSide,
+})
+
+const portalLightMaterial = new ShaderMaterial({
+  uniforms: {
+    uTime: { value: 0 },
+    uColorStart: { value: new Color(experiment.portalColorStart) },
+    uColorEnd: { value: new Color(experiment.portalColorEnd) },
+  },
+  vertexShader: PortalVertex,
+  fragmentShader: PortalFragment,
+  side: DoubleSide,
+})
+
+const portalObj = portal
+const bakedMesh = portalObj.children.find(child => child.name === 'baked')
+;(bakedMesh as Mesh).material = bakedMaterial
+const portalCircle = portalObj.children.find(child => child.name === 'portalCircle')
+;(portalCircle as Mesh).material = portalLightMaterial
+
+const { onLoop } = useRenderLoop()
+
+onLoop(({ _delta, elapsed }) => {
+  portalLightMaterial.uniforms.uTime.value = elapsed
+})
+</script>
+<template>
+  <TresMesh v-bind="portal" />
+</template>

+ 25 - 0
playground/src/components/portal-journey/index.vue

@@ -0,0 +1,25 @@
+<script setup lang="ts">
+import { TresCanvas } from '/@/'
+import { OrbitControls } from '@tresjs/cientos'
+import ThePortal from './ThePortal.vue'
+import TheFireFlies from './TheFireFlies.vue'
+
+const gl = {
+  clearColor: '#202020',
+  shadows: true,
+  alpha: false,
+}
+</script>
+
+<template>
+  <TresCanvas v-bind="gl">
+    <OrbitControls />
+    <TresPerspectiveCamera :position="[5, 5, 5]" :fov="45" :aspect="1" :near="0.1" :far="1000" />
+    <TresFog :args="[gl.clearColor, 0.1, 75]" />
+    <Suspense>
+      <ThePortal />
+    </Suspense>
+    <TheFireFlies />
+    <TresAmbientLight :position="[10, 10, 10]" :intensity="1.5" color="#00ff00" />
+  </TresCanvas>
+</template>

+ 7 - 0
playground/src/components/portal-journey/shaders/fireflies/fragment.glsl

@@ -0,0 +1,7 @@
+void main()
+{
+  float distanceToCenter = distance(gl_PointCoord, vec2(0.5));
+  float strength = 0.05 / distanceToCenter - 0.1;
+
+  gl_FragColor = vec4(1.0, 1.0, 1.0, strength);
+}

+ 16 - 0
playground/src/components/portal-journey/shaders/fireflies/vertex.glsl

@@ -0,0 +1,16 @@
+uniform float uPixelRatio;
+uniform float uSize;
+uniform float uTime;
+attribute float aScale;
+
+void main()
+{
+    vec4 modelPosition = modelMatrix * vec4(position, 1.0);
+    modelPosition.y += sin(uTime + modelPosition.x * 100.0) * aScale * 0.2;
+    vec4 viewPosition = viewMatrix * modelPosition;
+    vec4 projectionPosition = projectionMatrix * viewPosition;
+
+    gl_Position = projectionPosition;
+    gl_PointSize = aScale * uSize * uPixelRatio;
+    gl_PointSize *= (1.0 / - viewPosition.z);
+}

+ 101 - 0
playground/src/components/portal-journey/shaders/portal/fragment.glsl

@@ -0,0 +1,101 @@
+varying vec2 vUv;
+uniform float uTime;
+uniform vec3 uColorStart;
+uniform vec3 uColorEnd;
+
+//	Classic Perlin 3D Noise 
+//	by Stefan Gustavson
+//
+vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}
+vec4 taylorInvSqrt(vec4 r){return 1.79284291400159 - 0.85373472095314 * r;}
+vec3 fade(vec3 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}
+
+float cnoise(vec3 P){
+  vec3 Pi0 = floor(P); // Integer part for indexing
+  vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1
+  Pi0 = mod(Pi0, 289.0);
+  Pi1 = mod(Pi1, 289.0);
+  vec3 Pf0 = fract(P); // Fractional part for interpolation
+  vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0
+  vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+  vec4 iy = vec4(Pi0.yy, Pi1.yy);
+  vec4 iz0 = Pi0.zzzz;
+  vec4 iz1 = Pi1.zzzz;
+
+  vec4 ixy = permute(permute(ix) + iy);
+  vec4 ixy0 = permute(ixy + iz0);
+  vec4 ixy1 = permute(ixy + iz1);
+
+  vec4 gx0 = ixy0 / 7.0;
+  vec4 gy0 = fract(floor(gx0) / 7.0) - 0.5;
+  gx0 = fract(gx0);
+  vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
+  vec4 sz0 = step(gz0, vec4(0.0));
+  gx0 -= sz0 * (step(0.0, gx0) - 0.5);
+  gy0 -= sz0 * (step(0.0, gy0) - 0.5);
+
+  vec4 gx1 = ixy1 / 7.0;
+  vec4 gy1 = fract(floor(gx1) / 7.0) - 0.5;
+  gx1 = fract(gx1);
+  vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
+  vec4 sz1 = step(gz1, vec4(0.0));
+  gx1 -= sz1 * (step(0.0, gx1) - 0.5);
+  gy1 -= sz1 * (step(0.0, gy1) - 0.5);
+
+  vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
+  vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
+  vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
+  vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
+  vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
+  vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
+  vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
+  vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
+
+  vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+  g000 *= norm0.x;
+  g010 *= norm0.y;
+  g100 *= norm0.z;
+  g110 *= norm0.w;
+  vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+  g001 *= norm1.x;
+  g011 *= norm1.y;
+  g101 *= norm1.z;
+  g111 *= norm1.w;
+
+  float n000 = dot(g000, Pf0);
+  float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
+  float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
+  float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
+  float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
+  float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
+  float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
+  float n111 = dot(g111, Pf1);
+
+  vec3 fade_xyz = fade(Pf0);
+  vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
+  vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
+  float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
+  return 2.2 * n_xyz;
+}
+
+void main() 
+{
+    float speed = 0.1;
+    // Displace the UV coordinates by a noise value
+    vec2 displacedUv = vUv + cnoise(vec3(vUv* 5.0, uTime * speed));
+    // Get the color from the texture
+    float strength = cnoise(vec3(displacedUv * 5.0, uTime * speed * 2.0));
+
+    // Outer Glow
+
+    float outerGlow = distance(vUv, vec2(0.5)) * 5.0 - 1.4;
+    strength += outerGlow;
+
+    strength += step(- 0.2, strength) * 0.8;
+
+    strength = clamp(strength, 0.0, 1.0);
+
+    vec3 color = mix(uColorStart, uColorEnd, strength);
+
+    gl_FragColor = vec4(color, 1.0);
+}

+ 11 - 0
playground/src/components/portal-journey/shaders/portal/vertex.glsl

@@ -0,0 +1,11 @@
+varying vec2 vUv;
+
+void main() 
+{
+    vec4 modelPosition = modelMatrix * vec4(position, 1.0);
+    vec4 viewPosition = viewMatrix * modelPosition;
+    vec4 projectionPosition = projectionMatrix * viewPosition;
+
+    gl_Position = projectionPosition;
+    vUv = uv;
+}

+ 0 - 0
playground/src/components/ShadersExperiment/index.vue → playground/src/components/shaders-experiment/index.vue


+ 0 - 0
playground/src/components/ShadersExperiment/shaders/fragment.glsl → playground/src/components/shaders-experiment/shaders/fragment.glsl


+ 0 - 0
playground/src/components/ShadersExperiment/shaders/vertex.glsl → playground/src/components/shaders-experiment/shaders/vertex.glsl


+ 1 - 1
playground/src/pages/index.vue

@@ -2,6 +2,6 @@
 <template>
   <router-link to="/shapes">Shapes</router-link>
   <Suspense>
-    <ShadersExperiment />
+    <PortalJourney />
   </Suspense>
 </template>