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+<script setup lang="ts">
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+import {
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+ sRGBEncoding,
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+ LinearEncoding,
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+ BasicShadowMap,
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+ PCFShadowMap,
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+ PCFSoftShadowMap,
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+ VSMShadowMap,
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+ NoToneMapping,
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+ LinearToneMapping,
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+ ReinhardToneMapping,
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+ CineonToneMapping,
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+ ACESFilmicToneMapping,
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+ CustomToneMapping,
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+} from 'three'
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+import { reactive, ref } from 'vue'
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+
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+import { OrbitControls, TransformControls } from '@tresjs/cientos'
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+import { useRenderLoop } from '..'
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+/* import { OrbitControls, GLTFModel } from '@tresjs/cientos' */
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+
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+const state = reactive({
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+ clearColor: '#201919',
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+ shadows: true,
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+ alpha: false,
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+ physicallyCorrectLights: true,
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+ shadowMapType: BasicShadowMap,
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+ outputEncoding: sRGBEncoding,
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+ toneMapping: NoToneMapping,
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+})
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+
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+const sphereRef = ref()
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+
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+const { onLoop } = useRenderLoop()
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+
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+onLoop(({ delta, elapsed, state }) => {
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+ sphereRef.value.position.y += Math.sin(elapsed * 0.01) * 0.1
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+})
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+</script>
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+<template>
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+ <TresCanvas v-bind="state">
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+ <TresPerspectiveCamera :position="[5, 5, 5]" :fov="45" :near="0.1" :far="1000" :look-at="[-8, 3, -3]" />
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+ <OrbitControls make-default />
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+ <TresScene>
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+ <TresAmbientLight :intensity="0.5" />
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+ <TransformControls mode="scale" :object="sphereRef" />
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+
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+ <TresMesh ref="sphereRef" :position="[0, 4, 0]" cast-shadow>
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+ <TresSphereGeometry />
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+ <TresMeshToonMaterial color="#FBB03B" />
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+ </TresMesh>
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+ <TresDirectionalLight :position="[0, 8, 4]" :intensity="0.7" cast-shadow />
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+ <TresMesh :rotation="[-Math.PI / 2, 0, 0]" receive-shadow>
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+ <TresPlaneGeometry :args="[10, 10, 10, 10]" />
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+ <TresMeshToonMaterial />
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+ </TresMesh>
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+ <TresDirectionalLight :position="[0, 2, 4]" :intensity="1" cast-shadow />
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+ </TresScene>
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+ </TresCanvas>
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+</template>
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