Appropriate TresShaderMaterial properties added to example code.
@@ -134,7 +134,7 @@ const blobRef = shallowRef(null)
:position="[0, 4, 0]"
>
<TresSphereGeometry :args="[2, 32, 32]" />
- <TresShaderMaterial />
+ <TresShaderMaterial :vertexShader="vertexShader" :fragmentShader="fragmentShader" :uniforms="uniforms"/>
</TresMesh>
</TresCanvas>
</template>
@@ -171,4 +171,4 @@ And you could have a structure similar to this:
│ ├── shaders/
│ ├── vertexShader.glsl
│ ├── fragmentShader.glsl
-```
+```