|
@@ -19,7 +19,7 @@ export const useRenderLoop = (loopId = getRandomString()) => {
|
|
|
const onAfterLoop = createEventHook<ClockState>()
|
|
|
|
|
|
if (!clocksPerSceneUuid.has(loopId)) {
|
|
|
- clocksPerSceneUuid.set(loopId, new Clock())
|
|
|
+ clocksPerSceneUuid.set(loopId, new Clock()) // TODO this creates a memory leak. Fix this.
|
|
|
}
|
|
|
|
|
|
const clock = clocksPerSceneUuid.get(loopId)!
|