# OrbitControls [OrbitControls](https://threejs.org/docs/index.html?q=orbit#examples/en/controls/OrbitControls) is a camera controller that allows you to orbit around a target. It's a great way to explore your scene. However, it is not part of the core of ThreeJS. So to use it you would need to import it from the `three/examples/jsm/controls/OrbitControls` module. Here is where the fancy part begins. ✨ The `cientos` package provides a component called `` that is a wrapper of the `OrbitControls` from the [`three-stdlib`](https://github.com/pmndrs/three-stdlib) module. The nicest part? You don't need to extend the catalog or pass any arguments. It just works. 💯 ```vue{3} ``` ## Props | Prop | Description | Default | | :---------------- | :--------------------------------------------------------------------------------------------------------------- | ----------- | | **makeDefault** | If `true`, the controls will be set as the default controls for the scene. | `false` | | **camera** | The camera to control. | `undefined` | | **domElement** | The dom element to listen to. | `undefined` | | **target** | The target to orbit around. | `undefined` | | **enableDamping** | If `true`, the controls will use damping (inertia), which can be used to give a sense of weight to the controls. | `false` |