--- title: Text 3D description: Add 3D text with ease author: alvarosabu thumbnail: /recipes/text-3d.png difficulty: 1 --- # Text3D [TextGeometry](https://threejs.org/docs/index.html?q=text#examples/en/geometries/TextGeometry) is one of the ways we can add 3D text in our scene. However, it is not part of the core of ThreeJS. So to use it you would need to import it from the `three/addons/controls/TextGeometry` module. This creates a problem because **TresJS** automatically creates a catalog of the core of Three so you can use them as components. Fortunately, **TresJS** provides a way to extend the catalog of components. You can do it by using the `extend` method from the core library. For more information about extending your TresJS catalog, refer to the [extending](/advanced/extending.md) section. ## Using TextGeometry To use `TextGeometry` you need to import it from the `three/addons/geometries/TextGeometry` module. ```js import { TextGeometry } from 'three/addons/geometries/TextGeometry' ``` Then you need to extend the catalogue of components using the `extend` method. ```js import { extend } from '@tresjs/core' import { TextGeometry } from 'three/addons/geometries/TextGeometry' extend({ TextGeometry }) ``` [TextGeometry](https://threejs.org/docs/index.html?q=text#examples/en/geometries/TextGeometry) requires only one argument - the font. You can find an example below. ```js const fontPath = 'https://raw.githubusercontent.com/Tresjs/assets/main/fonts/FiraCodeRegular.json' const loader = new FontLoader() const font = await new Promise((resolve, reject) => { try { loader.load(fontPath, (font) => { resolve(font) }) } catch (error) { reject(console.error('cientos', error)) } }) ``` Next you can use the `TresTextGeometry` component inside a TresMesh in your scene ```vue ``` then as in the example you can pass an object with the desired configurations. ```ts const fontOptions = { size: 0.5, height: 0.2, curveSegments: 5, bevelEnabled: true, bevelThickness: 0.05, bevelSize: 0.02, bevelOffset: 0, bevelSegments: 4, } ``` We can also pass a matcapTexture to add final details, using the TresMeshNormalMaterial inside the TresMesh. ```html ``` So the final code would look something like this: ::: code-group ```vue [App.vue] ``` ```vue [MyText.vue] ``` ::: We know this seems like a lot of work, but good news is, there is a much more simple way ## Text3D from `cientos` The `cientos` package provides a component called ``, which is a wrapper of the `TextGeometry` from the [`three-stdlib`](https://github.com/pmndrs/three-stdlib) module. The nicest part? You don't need to extend the catalog and just pass the font argument. It just works. 💯 (if not text is provided, the text will be TresJS) ```vue ``` We can pass the options as props ```vue ``` in case the options are not provided, the default values will be: ``` size: 0.5, height: 0.2, curveSegments: 5, bevelEnabled: true, bevelThickness: 0.05, bevelSize: 0.02, bevelOffset: 0, bevelSegments: 4, ``` By default text in ThreeJS starts at the mesh initial position, so it's [0,0,0] and the text will start there but we can center it by just passing the flag "center" ```vue ```