# The hilarious guide of common issues and how to solve them ![Troubleshooting](https://media.giphy.com/media/LHZyixOnHwDDy/giphy.gif) Welcome to **TresJS v2 troubleshooting guide**. Where 3D stands for _"Dazzlingly Delightful Difficulties"_! We know 3D can be as complex as a tangled ball of yarn ๐Ÿงถ or as unpredictable as a cat on a keyboard ๐Ÿˆ โŒจ๏ธ , but fear not! This guide is intended to help you solve the most common issues that you might encounter when using TresJS v2. ## I can't see my 3D scene ๐Ÿ˜ญ! You followed the [Getting started guide](/guide/getting-started.md) but you still can see your scene rendered. These are the most common reasons why you might not be able to see your scene: ### Check the height of your canvas ๐Ÿ“ Another common issue is that the `TresCanvas` component is creating by default a `canvas` element takes the `width` and `height` of the parent element. If the parent element has no height, the canvas will have no height either. ![No height found](/canvas-height.png) You will also see this error in the console: ![Canvas height warning](/canvas-height-warning.png) A easy way to fix this is to set the height of the parent element to `100%`: ```css html, body { margin: 0; padding: 0; height: 100%; width: 100%; } #app { height: 100%; width: 100%; background-color: #000; } ``` Or you can set the `window-size` prop of the `TresCanvas` component: ```vue ``` ## Failed resolve component: TresComponent... ๐Ÿค” ![](/failed-to-resolve-component.png) Since **TresJS v2** is using a Vue Custom Renderer inside of the main Vue App instance, the core Vue renderer that acts as parent is not going to recognize the components inside of `TresCanvas` component. Even if it doesn't affect the rendering, it will show a warning in the console. ![](/failed-to-resolve-component.png) At this moment, there is no native Vue support to define the renderer used on the `