# OrbitControls [OrbitControls](https://threejs.org/docs/index.html?q=orbit#examples/en/controls/OrbitControls) is a camera controller that allows you to orbit around a target. It's a great way to explore your scene. However, it is not part of the core of ThreeJS. So to use it you would need to import it from the `three/addons/controls/OrbitControls` module. This creates a problem because **TresJS** automatically creates a catalog of the core of Three so you can use them as components. Fortunately, **TresJS** provides a way to extend the catalog of components. You can do it by using the `extend` method from the core library. For more information about extending your TresJS catalog, refer to the [extending](/advanced/extending.md) section. ## Using OrbitControls To use `OrbitControls` you need to import it from the `three/addons/controls/OrbitControls` module. ```js import { OrbitControls } from 'three/addons/controls/OrbitControls' ``` Then you need to extend the catalogue of components using the `extend` method. ```js import { extend } from '@tresjs/core' import { OrbitControls } from 'three/addons/controls/OrbitControls' extend({ OrbitControls }) ``` Now you can use the `TresOrbitControls` component in your scene. ```vue ``` Since [OrbitControls](https://threejs.org/docs/index.html?q=orbit#examples/en/controls/OrbitControls) needs a reference to the camera and the renderer, you need to pass them as arguments. You can use the [useTres](/api/composables#usetres) composable to get the camera and the renderer. ```ts import { useTres } from '@tresjs/core' const { state } = useTres() ``` So the final code would be something like this: ```vue ``` ## OrbitControls from `cientos` Here is where the fancy part begins. ✨ The `cientos` package provides a component called `` that is a wrapper of the `OrbitControls` from the [`three-stdlib`](https://github.com/pmndrs/three-stdlib) module. The nicest part? You don't need to extend the catalog or pass any arguments. It just works. 💯 ```vue ```