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- <script setup lang="ts">
- import { BasicShadowMap, NoToneMapping, sRGBEncoding } from 'three'
- import { TresCanvas } from '/@/components/TresCanvas'
- import { GLTFModel, OrbitControls } from '@tresjs/cientos'
- const state = reactive({
- clearColor: '#201919',
- shadows: true,
- alpha: false,
- shadowMapType: BasicShadowMap,
- outputEncoding: sRGBEncoding,
- toneMapping: NoToneMapping,
- })
- const state2 = reactive({
- clearColor: '#4f4f4f',
- shadows: true,
- alpha: false,
- /* shadowMapType: BasicShadowMap,
- outputEncoding: sRGBEncoding,
- toneMapping: NoToneMapping, */
- })
- </script>
- <template>
- <div class="flex">
- <div class="w-1/2 aspect-video">
- <TresCanvas v-bind="state">
- <TresPerspectiveCamera :position="[5, 5, 5]" :fov="45" :near="0.1" :far="1000" :look-at="[0, 4, 0]" />
- <OrbitControls />
- <TresAmbientLight :intensity="0.5" />
- <TresMesh :position="[0, 4, 0]">
- <TresBoxGeometry :args="[1, 1, 1]" />
- <TresMeshToonMaterial color="cyan" />
- </TresMesh>
- <Suspense>
- <TestSphere />
- </Suspense>
- <TresDirectionalLight :position="[0, 2, 4]" :intensity="1" />
- </TresCanvas>
- </div>
- <div class="w-1/2 aspect-video">
- <TresCanvas v-bind="state2">
- <TresPerspectiveCamera :position="[5, 5, 5]" :fov="45" :near="0.1" :far="1000" :look-at="[0, 4, 0]" />
- <TresAmbientLight :intensity="0.5" />
- <TresMesh :position="[0, 4, 0]" cast-shadow>
- <TresSphereGeometry :args="[2, 32, 32]" />
- <TresMeshToonMaterial color="yellow" />
- </TresMesh>
- <OrbitControls />
- <Suspense>
- <GLTFModel
- path="https://raw.githubusercontent.com/Tresjs/assets/main/models/gltf/aku-aku/AkuAku.gltf"
- draco
- />
- </Suspense>
- <TresDirectionalLight :position="[0, 2, 4]" :intensity="1" cast-shadow />
- </TresCanvas>
- </div>
- </div>
- </template>
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