basic-animations.md 1.7 KB

Basic Animations

This guide will help you get started with basic animations in TresJS.

We will build a simple scene with a cube. We will then animate the cube to rotate around the Y and Z axis.

useRenderLoop

The useRenderLoop composable is the core of TresJS animations. It allows you to register a callback that will be called every time the renderer updates the scene with the browser's refresh rate.

To see a detailed explanation of how it works, please refer to the useRenderLoop documentation.

const { onLoop, resume } = useRenderLoop()

resume()
onLoop(({ _delta, elapsed }) => {
  // I will run at every frame ~ 60FPS (depending of your monitor)
})

Getting the reference to the cube

To animate the cube, we need to get a reference to it. We can do it by passing a Template Ref using ref prop to the TresMesh component. This will return the THREE instance.

<script setup lang="ts">
const boxRef: Ref<TresInstance | null> = ref(null)
</script>

<template>
  <TresMesh ref="boxRef" :scale="1" cast-shadow>
    <TresBoxGeometry :args="[1, 1, 1]" />
    <TresMeshStandardMaterial v-bind="pbrTexture" />
  </TresMesh>
</template>

Animating the cube

Now that we have a reference to the cube, we can animate it. We will use the onLoop callback to update the cube's rotation.

onLoop(({ _delta, elapsed }) => {
  if (boxRef.value) {
    boxRef.value.rotation.y += 0.01
    boxRef.value.rotation.z = elapsed * 0.2
  }
})

You can also use the delta from the internal THREE clock or the elapsed to animate the cube.