announcing-tres-nuxt-module.md 3.9 KB


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Announcing TresJS Nuxt Module


Announcing Nuxt Module @tresjs/nuxt 🎉

We are absolutetly thriller to announce to the community the release of most anticipated Nuxt module for TresJS 🎉 .

Special thanks to NuxtJS and DanielRoe for the support and for the amazing work they are doing for the Vue community.

  1. Add @tresjs/nuxt dependency to your project

    # Using pnpm
    pnpm add @tresjs/nuxt
    
    # Using yarn
    yarn add @tresjs/nuxt
    
    # Using npm
    npm install @tresjs/nuxt
    
  2. Add @tresjs/nuxt to the modules section of nuxt.config.ts

    export default defineNuxtConfig({
    modules: ["@tresjs/nuxt"],
    });
    

What's Nuxt? 🔥

We took advantage of the Nuxt module system to create a module that will allow you to use TresJS in your Nuxt app with 0-to-none configuration enjoying all the DX perks that comes with Nuxt like:

Auto import components and composables from the TresJS ecosystem

You don't need to import the components or composables from the TresJS ecosystem anymore, they will be auto-imported for you. This is a huge improvement for the DX, you can just start using the components and composables without worrying about importing them.

You just need to install the packages you want to use and they will be auto-imported by the module 🧙🏼‍♂️.

# Using pnpm
pnpm add @tresjs/cientos @tresjs/post-processing

Before

<script setup lang="ts">
import { TresCanvas, useRenderLoop } from '@tresjs/core'
import { OrbitControls } from '@tresjs/cientos'
import { EffectComposer, Bloom } from '@tresjs/post-processing'
const { onLoop } = useRenderLoop()

</script>

<template>
  <TresCanvas>
    <TresPerspectiveCamera :position="[5, 5, 5]" />
    <OrbitControls />
    <TresMesh :position="[-2, 2, 0]" :rotation="[0, Math.PI, 0]">
      <TresConeGeometry :args="[1, 1.5, 3]" />
      <TresMeshToonMaterial color="#82DBC5" />
    </TresMesh>
    <EffectComposer>
      <Bloom />
    </EffectComposer>
    <TresAmbientLight :intensity="1" />
    <TresDirectionalLight :position="[0, 2, 4]" :intensity="1" />
  </TresCanvas>
</template>

After 🥹

<script setup lang="ts">
const { onLoop } = useRenderLoop()

</script>

<template>
  <TresCanvas>
    <TresPerspectiveCamera :position="[5, 5, 5]" />
    <OrbitControls />
    <TresMesh :position="[-2, 2, 0]" :rotation="[0, Math.PI, 0]">
      <TresConeGeometry :args="[1, 1.5, 3]" />
      <TresMeshToonMaterial color="#82DBC5" />
    </TresMesh>
    <EffectComposer>
      <Bloom />
    </EffectComposer>
    <TresAmbientLight :intensity="1" />
    <TresDirectionalLight :position="[0, 2, 4]" :intensity="1" />
  </TresCanvas>
</template>

Client-side only

The <TresCanvas> is only loaded in the client-side, so you don't need to worry about SSR or SSG 😊.

Vue compiler optimizations ⚙️

Automagically ✨ configure the Vue compiler to recognize the TresJS Components. This is because <TresCanvas /> component creates a custom renderer for Vue, so we need to tell the outside Vue app to recognize the TresJS components.

Without the module you need to configure the Vue compiler like this:

export default defineNuxtConfig({
  vue: {
    compilerOptions: {
      isCustomElement: tag => (tag.startsWith('Tres') && tag !== 'TresCanvas') || tag === 'primitive',
    },
  }
})

See more here

Share your work 🎨

We want to see what you are creating with TresJS and nuxt, so please share your work with us in our Discord server where we have a #Showcase area or in our Twitter 😊.

Happy coding! 🚀