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- <script setup lang="ts">
- import { ref, onMounted } from 'vue'
- import { Color, sRGBEncoding, ACESFilmicToneMapping } from 'three'
- import { OrbitControls } from '@tresjs/cientos'
- const LightRef = ref()
- onMounted(() => {
- LightRef.value.shadow.mapSize.set(1024, 1024)
- LightRef.value.shadow.camera.near = 0.5
- LightRef.value.shadow.camera.far = 2000
- LightRef.value.shadow.camera.left = -10
- LightRef.value.shadow.camera.right = 10
- LightRef.value.shadow.camera.top = 10
- LightRef.value.shadow.camera.bottom = -10
- })
- </script>
- <template>
- <TresCanvas clear-color="#82DBC5" shadows alpha physically-correct-lights :output-encoding="sRGBEncoding">
- <OrbitControls />
- <TresPerspectiveCamera :position="[11, 11, 11]" :fov="45" :aspect="1" :near="0.1" :far="1000" />
- <TresScene>
- <TresMesh :position="[-2, 6, 0]" :rotation="[0, Math.PI, 0]" cast-shadow>
- <TresConeGeometry :args="[1, 1.5, 3]" />
- <TresMeshToonMaterial color="#82DBC5" />
- </TresMesh>
- <TresMesh :position="[0, 4, 0]" cast-shadow>
- <TresBoxGeometry :args="[1.5, 1.5, 1.5]" />
- <TresMeshToonMaterial color="#4F4F4F" />
- </TresMesh>
- <TresMesh :position="[2, 2, 0]" cast-shadow>
- <TresSphereGeometry />
- <TresMeshToonMaterial color="#FBB03B" />
- </TresMesh>
- <TresDirectionalLight :position="[0, 8, 4]" :intensity="0.7" cast-shadow />
- <TresMesh :rotation="[-Math.PI / 2, 0, 0]" receive-shadow>
- <TresPlaneGeometry :args="[10, 10, 10, 10]" />
- <TresMeshToonMaterial color="greenyellow" />
- </TresMesh>
- <TresAmbientLight :intensity="0.75" />
- <TresDirectionalLight ref="LightRef" :position="[-4, 8, 4]" :intensity="0.5" cast-shadow />
- </TresScene>
- </TresCanvas>
- </template>
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