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three.js 15 KB

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  1. import {
  2. ACESFilmicToneMapping,
  3. AddEquation,
  4. AddOperation,
  5. AdditiveAnimationBlendMode,
  6. AdditiveBlending,
  7. AlphaFormat,
  8. AlwaysDepth,
  9. AlwaysStencilFunc,
  10. AmbientLight,
  11. AmbientLightProbe,
  12. AnimationClip,
  13. AnimationLoader,
  14. AnimationMixer,
  15. AnimationObjectGroup,
  16. AnimationUtils,
  17. ArcCurve,
  18. ArrayCamera,
  19. ArrowHelper,
  20. Audio,
  21. AudioAnalyser,
  22. AudioContext,
  23. AudioListener,
  24. AudioLoader,
  25. AxesHelper,
  26. BackSide,
  27. BasicDepthPacking,
  28. BasicShadowMap,
  29. Bone,
  30. BooleanKeyframeTrack,
  31. Box2,
  32. Box3,
  33. Box3Helper,
  34. BoxBufferGeometry,
  35. BoxGeometry,
  36. BoxHelper,
  37. BufferAttribute,
  38. BufferGeometry,
  39. BufferGeometryLoader,
  40. ByteType,
  41. Cache,
  42. Camera,
  43. CameraHelper,
  44. CanvasTexture,
  45. CapsuleBufferGeometry,
  46. CapsuleGeometry,
  47. CatmullRomCurve3,
  48. CineonToneMapping,
  49. CircleBufferGeometry,
  50. CircleGeometry,
  51. ClampToEdgeWrapping,
  52. Clock,
  53. Color,
  54. ColorKeyframeTrack,
  55. ColorManagement,
  56. CompressedArrayTexture,
  57. CompressedTexture,
  58. CompressedTextureLoader,
  59. ConeBufferGeometry,
  60. ConeGeometry,
  61. CubeCamera,
  62. CubeReflectionMapping,
  63. CubeRefractionMapping,
  64. CubeTexture,
  65. CubeTextureLoader,
  66. CubeUVReflectionMapping,
  67. CubicBezierCurve,
  68. CubicBezierCurve3,
  69. CubicInterpolant,
  70. CullFaceBack,
  71. CullFaceFront,
  72. CullFaceFrontBack,
  73. CullFaceNone,
  74. Curve,
  75. CurvePath,
  76. CustomBlending,
  77. CustomToneMapping,
  78. CylinderBufferGeometry,
  79. CylinderGeometry,
  80. Cylindrical,
  81. Data3DTexture,
  82. DataArrayTexture,
  83. DataTexture,
  84. DataTextureLoader,
  85. DataUtils,
  86. DecrementStencilOp,
  87. DecrementWrapStencilOp,
  88. DefaultLoadingManager,
  89. DepthFormat,
  90. DepthStencilFormat,
  91. DepthTexture,
  92. DirectionalLight,
  93. DirectionalLightHelper,
  94. DiscreteInterpolant,
  95. DisplayP3ColorSpace,
  96. DodecahedronBufferGeometry,
  97. DodecahedronGeometry,
  98. DoubleSide,
  99. DstAlphaFactor,
  100. DstColorFactor,
  101. DynamicCopyUsage,
  102. DynamicDrawUsage,
  103. DynamicReadUsage,
  104. EdgesGeometry,
  105. EllipseCurve,
  106. EqualDepth,
  107. EqualStencilFunc,
  108. EquirectangularReflectionMapping,
  109. EquirectangularRefractionMapping,
  110. Euler,
  111. EventDispatcher,
  112. ExtrudeBufferGeometry,
  113. ExtrudeGeometry,
  114. FileLoader,
  115. Float16BufferAttribute,
  116. Float32BufferAttribute,
  117. Float64BufferAttribute,
  118. FloatType,
  119. Fog,
  120. FogExp2,
  121. FramebufferTexture,
  122. FrontSide,
  123. Frustum,
  124. GLBufferAttribute,
  125. GLSL1,
  126. GLSL3,
  127. GreaterDepth,
  128. GreaterEqualDepth,
  129. GreaterEqualStencilFunc,
  130. GreaterStencilFunc,
  131. GridHelper,
  132. Group,
  133. HalfFloatType,
  134. HemisphereLight,
  135. HemisphereLightHelper,
  136. HemisphereLightProbe,
  137. IcosahedronBufferGeometry,
  138. IcosahedronGeometry,
  139. ImageBitmapLoader,
  140. ImageLoader,
  141. ImageUtils,
  142. IncrementStencilOp,
  143. IncrementWrapStencilOp,
  144. InstancedBufferAttribute,
  145. InstancedBufferGeometry,
  146. InstancedInterleavedBuffer,
  147. InstancedMesh,
  148. Int16BufferAttribute,
  149. Int32BufferAttribute,
  150. Int8BufferAttribute,
  151. IntType,
  152. InterleavedBuffer,
  153. InterleavedBufferAttribute,
  154. Interpolant,
  155. InterpolateDiscrete,
  156. InterpolateLinear,
  157. InterpolateSmooth,
  158. InvertStencilOp,
  159. KeepStencilOp,
  160. KeyframeTrack,
  161. LOD,
  162. LatheBufferGeometry,
  163. LatheGeometry,
  164. Layers,
  165. LessDepth,
  166. LessEqualDepth,
  167. LessEqualStencilFunc,
  168. LessStencilFunc,
  169. Light,
  170. LightProbe,
  171. Line,
  172. Line3,
  173. LineBasicMaterial,
  174. LineCurve,
  175. LineCurve3,
  176. LineDashedMaterial,
  177. LineLoop,
  178. LineSegments,
  179. LinearEncoding,
  180. LinearFilter,
  181. LinearInterpolant,
  182. LinearMipMapLinearFilter,
  183. LinearMipMapNearestFilter,
  184. LinearMipmapLinearFilter,
  185. LinearMipmapNearestFilter,
  186. LinearSRGBColorSpace,
  187. LinearToneMapping,
  188. Loader,
  189. LoaderUtils,
  190. LoadingManager,
  191. LoopOnce,
  192. LoopPingPong,
  193. LoopRepeat,
  194. LuminanceAlphaFormat,
  195. LuminanceFormat,
  196. MOUSE,
  197. Material,
  198. MaterialLoader,
  199. MathUtils,
  200. Matrix3,
  201. Matrix4,
  202. MaxEquation,
  203. Mesh,
  204. MeshBasicMaterial,
  205. MeshDepthMaterial,
  206. MeshDistanceMaterial,
  207. MeshLambertMaterial,
  208. MeshMatcapMaterial,
  209. MeshNormalMaterial,
  210. MeshPhongMaterial,
  211. MeshPhysicalMaterial,
  212. MeshStandardMaterial,
  213. MeshToonMaterial,
  214. MinEquation,
  215. MirroredRepeatWrapping,
  216. MixOperation,
  217. MultiplyBlending,
  218. MultiplyOperation,
  219. NearestFilter,
  220. NearestMipMapLinearFilter,
  221. NearestMipMapNearestFilter,
  222. NearestMipmapLinearFilter,
  223. NearestMipmapNearestFilter,
  224. NeverDepth,
  225. NeverStencilFunc,
  226. NoBlending,
  227. NoColorSpace,
  228. NoToneMapping,
  229. NormalAnimationBlendMode,
  230. NormalBlending,
  231. NotEqualDepth,
  232. NotEqualStencilFunc,
  233. NumberKeyframeTrack,
  234. Object3D,
  235. ObjectLoader,
  236. ObjectSpaceNormalMap,
  237. OctahedronBufferGeometry,
  238. OctahedronGeometry,
  239. OneFactor,
  240. OneMinusDstAlphaFactor,
  241. OneMinusDstColorFactor,
  242. OneMinusSrcAlphaFactor,
  243. OneMinusSrcColorFactor,
  244. OrthographicCamera,
  245. PCFShadowMap,
  246. PCFSoftShadowMap,
  247. PMREMGenerator,
  248. Path,
  249. PerspectiveCamera,
  250. Plane,
  251. PlaneBufferGeometry,
  252. PlaneGeometry,
  253. PlaneHelper,
  254. PointLight,
  255. PointLightHelper,
  256. Points,
  257. PointsMaterial,
  258. PolarGridHelper,
  259. PolyhedronBufferGeometry,
  260. PolyhedronGeometry,
  261. PositionalAudio,
  262. PropertyBinding,
  263. PropertyMixer,
  264. QuadraticBezierCurve,
  265. QuadraticBezierCurve3,
  266. Quaternion,
  267. QuaternionKeyframeTrack,
  268. QuaternionLinearInterpolant,
  269. RED_GREEN_RGTC2_Format,
  270. RED_RGTC1_Format,
  271. REVISION,
  272. RGBADepthPacking,
  273. RGBAFormat,
  274. RGBAIntegerFormat,
  275. RGBA_ASTC_10x10_Format,
  276. RGBA_ASTC_10x5_Format,
  277. RGBA_ASTC_10x6_Format,
  278. RGBA_ASTC_10x8_Format,
  279. RGBA_ASTC_12x10_Format,
  280. RGBA_ASTC_12x12_Format,
  281. RGBA_ASTC_4x4_Format,
  282. RGBA_ASTC_5x4_Format,
  283. RGBA_ASTC_5x5_Format,
  284. RGBA_ASTC_6x5_Format,
  285. RGBA_ASTC_6x6_Format,
  286. RGBA_ASTC_8x5_Format,
  287. RGBA_ASTC_8x6_Format,
  288. RGBA_ASTC_8x8_Format,
  289. RGBA_BPTC_Format,
  290. RGBA_ETC2_EAC_Format,
  291. RGBA_PVRTC_2BPPV1_Format,
  292. RGBA_PVRTC_4BPPV1_Format,
  293. RGBA_S3TC_DXT1_Format,
  294. RGBA_S3TC_DXT3_Format,
  295. RGBA_S3TC_DXT5_Format,
  296. RGB_ETC1_Format,
  297. RGB_ETC2_Format,
  298. RGB_PVRTC_2BPPV1_Format,
  299. RGB_PVRTC_4BPPV1_Format,
  300. RGB_S3TC_DXT1_Format,
  301. RGFormat,
  302. RGIntegerFormat,
  303. RawShaderMaterial,
  304. Ray,
  305. Raycaster,
  306. RectAreaLight,
  307. RedFormat,
  308. RedIntegerFormat,
  309. ReinhardToneMapping,
  310. RepeatWrapping,
  311. ReplaceStencilOp,
  312. ReverseSubtractEquation,
  313. RingBufferGeometry,
  314. RingGeometry,
  315. SIGNED_RED_GREEN_RGTC2_Format,
  316. SIGNED_RED_RGTC1_Format,
  317. SRGBColorSpace,
  318. Scene,
  319. ShaderChunk,
  320. ShaderLib,
  321. ShaderMaterial,
  322. ShadowMaterial,
  323. Shape,
  324. ShapeBufferGeometry,
  325. ShapeGeometry,
  326. ShapePath,
  327. ShapeUtils,
  328. ShortType,
  329. Skeleton,
  330. SkeletonHelper,
  331. SkinnedMesh,
  332. Source,
  333. Sphere,
  334. SphereBufferGeometry,
  335. SphereGeometry,
  336. Spherical,
  337. SphericalHarmonics3,
  338. SplineCurve,
  339. SpotLight,
  340. SpotLightHelper,
  341. Sprite,
  342. SpriteMaterial,
  343. SrcAlphaFactor,
  344. SrcAlphaSaturateFactor,
  345. SrcColorFactor,
  346. StaticCopyUsage,
  347. StaticDrawUsage,
  348. StaticReadUsage,
  349. StereoCamera,
  350. StreamCopyUsage,
  351. StreamDrawUsage,
  352. StreamReadUsage,
  353. StringKeyframeTrack,
  354. SubtractEquation,
  355. SubtractiveBlending,
  356. TOUCH,
  357. TangentSpaceNormalMap,
  358. TetrahedronBufferGeometry,
  359. TetrahedronGeometry,
  360. Texture,
  361. TextureLoader,
  362. TorusBufferGeometry,
  363. TorusGeometry,
  364. TorusKnotBufferGeometry,
  365. TorusKnotGeometry,
  366. Triangle,
  367. TriangleFanDrawMode,
  368. TriangleStripDrawMode,
  369. TrianglesDrawMode,
  370. TubeBufferGeometry,
  371. TubeGeometry,
  372. TwoPassDoubleSide,
  373. UVMapping,
  374. Uint16BufferAttribute,
  375. Uint32BufferAttribute,
  376. Uint8BufferAttribute,
  377. Uint8ClampedBufferAttribute,
  378. Uniform,
  379. UniformsGroup,
  380. UniformsLib,
  381. UniformsUtils,
  382. UnsignedByteType,
  383. UnsignedInt248Type,
  384. UnsignedIntType,
  385. UnsignedShort4444Type,
  386. UnsignedShort5551Type,
  387. UnsignedShortType,
  388. VSMShadowMap,
  389. Vector2,
  390. Vector3,
  391. Vector4,
  392. VectorKeyframeTrack,
  393. VideoTexture,
  394. WebGL1Renderer,
  395. WebGL3DRenderTarget,
  396. WebGLArrayRenderTarget,
  397. WebGLCubeRenderTarget,
  398. WebGLMultipleRenderTargets,
  399. WebGLRenderTarget,
  400. WebGLRenderer,
  401. WebGLUtils,
  402. WireframeGeometry,
  403. WrapAroundEnding,
  404. ZeroCurvatureEnding,
  405. ZeroFactor,
  406. ZeroSlopeEnding,
  407. ZeroStencilOp,
  408. _SRGBAFormat,
  409. sRGBEncoding
  410. } from "./chunk-4QXXOI63.js";
  411. import "./chunk-JC4IRQUL.js";
  412. export {
  413. ACESFilmicToneMapping,
  414. AddEquation,
  415. AddOperation,
  416. AdditiveAnimationBlendMode,
  417. AdditiveBlending,
  418. AlphaFormat,
  419. AlwaysDepth,
  420. AlwaysStencilFunc,
  421. AmbientLight,
  422. AmbientLightProbe,
  423. AnimationClip,
  424. AnimationLoader,
  425. AnimationMixer,
  426. AnimationObjectGroup,
  427. AnimationUtils,
  428. ArcCurve,
  429. ArrayCamera,
  430. ArrowHelper,
  431. Audio,
  432. AudioAnalyser,
  433. AudioContext,
  434. AudioListener,
  435. AudioLoader,
  436. AxesHelper,
  437. BackSide,
  438. BasicDepthPacking,
  439. BasicShadowMap,
  440. Bone,
  441. BooleanKeyframeTrack,
  442. Box2,
  443. Box3,
  444. Box3Helper,
  445. BoxBufferGeometry,
  446. BoxGeometry,
  447. BoxHelper,
  448. BufferAttribute,
  449. BufferGeometry,
  450. BufferGeometryLoader,
  451. ByteType,
  452. Cache,
  453. Camera,
  454. CameraHelper,
  455. CanvasTexture,
  456. CapsuleBufferGeometry,
  457. CapsuleGeometry,
  458. CatmullRomCurve3,
  459. CineonToneMapping,
  460. CircleBufferGeometry,
  461. CircleGeometry,
  462. ClampToEdgeWrapping,
  463. Clock,
  464. Color,
  465. ColorKeyframeTrack,
  466. ColorManagement,
  467. CompressedArrayTexture,
  468. CompressedTexture,
  469. CompressedTextureLoader,
  470. ConeBufferGeometry,
  471. ConeGeometry,
  472. CubeCamera,
  473. CubeReflectionMapping,
  474. CubeRefractionMapping,
  475. CubeTexture,
  476. CubeTextureLoader,
  477. CubeUVReflectionMapping,
  478. CubicBezierCurve,
  479. CubicBezierCurve3,
  480. CubicInterpolant,
  481. CullFaceBack,
  482. CullFaceFront,
  483. CullFaceFrontBack,
  484. CullFaceNone,
  485. Curve,
  486. CurvePath,
  487. CustomBlending,
  488. CustomToneMapping,
  489. CylinderBufferGeometry,
  490. CylinderGeometry,
  491. Cylindrical,
  492. Data3DTexture,
  493. DataArrayTexture,
  494. DataTexture,
  495. DataTextureLoader,
  496. DataUtils,
  497. DecrementStencilOp,
  498. DecrementWrapStencilOp,
  499. DefaultLoadingManager,
  500. DepthFormat,
  501. DepthStencilFormat,
  502. DepthTexture,
  503. DirectionalLight,
  504. DirectionalLightHelper,
  505. DiscreteInterpolant,
  506. DisplayP3ColorSpace,
  507. DodecahedronBufferGeometry,
  508. DodecahedronGeometry,
  509. DoubleSide,
  510. DstAlphaFactor,
  511. DstColorFactor,
  512. DynamicCopyUsage,
  513. DynamicDrawUsage,
  514. DynamicReadUsage,
  515. EdgesGeometry,
  516. EllipseCurve,
  517. EqualDepth,
  518. EqualStencilFunc,
  519. EquirectangularReflectionMapping,
  520. EquirectangularRefractionMapping,
  521. Euler,
  522. EventDispatcher,
  523. ExtrudeBufferGeometry,
  524. ExtrudeGeometry,
  525. FileLoader,
  526. Float16BufferAttribute,
  527. Float32BufferAttribute,
  528. Float64BufferAttribute,
  529. FloatType,
  530. Fog,
  531. FogExp2,
  532. FramebufferTexture,
  533. FrontSide,
  534. Frustum,
  535. GLBufferAttribute,
  536. GLSL1,
  537. GLSL3,
  538. GreaterDepth,
  539. GreaterEqualDepth,
  540. GreaterEqualStencilFunc,
  541. GreaterStencilFunc,
  542. GridHelper,
  543. Group,
  544. HalfFloatType,
  545. HemisphereLight,
  546. HemisphereLightHelper,
  547. HemisphereLightProbe,
  548. IcosahedronBufferGeometry,
  549. IcosahedronGeometry,
  550. ImageBitmapLoader,
  551. ImageLoader,
  552. ImageUtils,
  553. IncrementStencilOp,
  554. IncrementWrapStencilOp,
  555. InstancedBufferAttribute,
  556. InstancedBufferGeometry,
  557. InstancedInterleavedBuffer,
  558. InstancedMesh,
  559. Int16BufferAttribute,
  560. Int32BufferAttribute,
  561. Int8BufferAttribute,
  562. IntType,
  563. InterleavedBuffer,
  564. InterleavedBufferAttribute,
  565. Interpolant,
  566. InterpolateDiscrete,
  567. InterpolateLinear,
  568. InterpolateSmooth,
  569. InvertStencilOp,
  570. KeepStencilOp,
  571. KeyframeTrack,
  572. LOD,
  573. LatheBufferGeometry,
  574. LatheGeometry,
  575. Layers,
  576. LessDepth,
  577. LessEqualDepth,
  578. LessEqualStencilFunc,
  579. LessStencilFunc,
  580. Light,
  581. LightProbe,
  582. Line,
  583. Line3,
  584. LineBasicMaterial,
  585. LineCurve,
  586. LineCurve3,
  587. LineDashedMaterial,
  588. LineLoop,
  589. LineSegments,
  590. LinearEncoding,
  591. LinearFilter,
  592. LinearInterpolant,
  593. LinearMipMapLinearFilter,
  594. LinearMipMapNearestFilter,
  595. LinearMipmapLinearFilter,
  596. LinearMipmapNearestFilter,
  597. LinearSRGBColorSpace,
  598. LinearToneMapping,
  599. Loader,
  600. LoaderUtils,
  601. LoadingManager,
  602. LoopOnce,
  603. LoopPingPong,
  604. LoopRepeat,
  605. LuminanceAlphaFormat,
  606. LuminanceFormat,
  607. MOUSE,
  608. Material,
  609. MaterialLoader,
  610. MathUtils,
  611. Matrix3,
  612. Matrix4,
  613. MaxEquation,
  614. Mesh,
  615. MeshBasicMaterial,
  616. MeshDepthMaterial,
  617. MeshDistanceMaterial,
  618. MeshLambertMaterial,
  619. MeshMatcapMaterial,
  620. MeshNormalMaterial,
  621. MeshPhongMaterial,
  622. MeshPhysicalMaterial,
  623. MeshStandardMaterial,
  624. MeshToonMaterial,
  625. MinEquation,
  626. MirroredRepeatWrapping,
  627. MixOperation,
  628. MultiplyBlending,
  629. MultiplyOperation,
  630. NearestFilter,
  631. NearestMipMapLinearFilter,
  632. NearestMipMapNearestFilter,
  633. NearestMipmapLinearFilter,
  634. NearestMipmapNearestFilter,
  635. NeverDepth,
  636. NeverStencilFunc,
  637. NoBlending,
  638. NoColorSpace,
  639. NoToneMapping,
  640. NormalAnimationBlendMode,
  641. NormalBlending,
  642. NotEqualDepth,
  643. NotEqualStencilFunc,
  644. NumberKeyframeTrack,
  645. Object3D,
  646. ObjectLoader,
  647. ObjectSpaceNormalMap,
  648. OctahedronBufferGeometry,
  649. OctahedronGeometry,
  650. OneFactor,
  651. OneMinusDstAlphaFactor,
  652. OneMinusDstColorFactor,
  653. OneMinusSrcAlphaFactor,
  654. OneMinusSrcColorFactor,
  655. OrthographicCamera,
  656. PCFShadowMap,
  657. PCFSoftShadowMap,
  658. PMREMGenerator,
  659. Path,
  660. PerspectiveCamera,
  661. Plane,
  662. PlaneBufferGeometry,
  663. PlaneGeometry,
  664. PlaneHelper,
  665. PointLight,
  666. PointLightHelper,
  667. Points,
  668. PointsMaterial,
  669. PolarGridHelper,
  670. PolyhedronBufferGeometry,
  671. PolyhedronGeometry,
  672. PositionalAudio,
  673. PropertyBinding,
  674. PropertyMixer,
  675. QuadraticBezierCurve,
  676. QuadraticBezierCurve3,
  677. Quaternion,
  678. QuaternionKeyframeTrack,
  679. QuaternionLinearInterpolant,
  680. RED_GREEN_RGTC2_Format,
  681. RED_RGTC1_Format,
  682. REVISION,
  683. RGBADepthPacking,
  684. RGBAFormat,
  685. RGBAIntegerFormat,
  686. RGBA_ASTC_10x10_Format,
  687. RGBA_ASTC_10x5_Format,
  688. RGBA_ASTC_10x6_Format,
  689. RGBA_ASTC_10x8_Format,
  690. RGBA_ASTC_12x10_Format,
  691. RGBA_ASTC_12x12_Format,
  692. RGBA_ASTC_4x4_Format,
  693. RGBA_ASTC_5x4_Format,
  694. RGBA_ASTC_5x5_Format,
  695. RGBA_ASTC_6x5_Format,
  696. RGBA_ASTC_6x6_Format,
  697. RGBA_ASTC_8x5_Format,
  698. RGBA_ASTC_8x6_Format,
  699. RGBA_ASTC_8x8_Format,
  700. RGBA_BPTC_Format,
  701. RGBA_ETC2_EAC_Format,
  702. RGBA_PVRTC_2BPPV1_Format,
  703. RGBA_PVRTC_4BPPV1_Format,
  704. RGBA_S3TC_DXT1_Format,
  705. RGBA_S3TC_DXT3_Format,
  706. RGBA_S3TC_DXT5_Format,
  707. RGB_ETC1_Format,
  708. RGB_ETC2_Format,
  709. RGB_PVRTC_2BPPV1_Format,
  710. RGB_PVRTC_4BPPV1_Format,
  711. RGB_S3TC_DXT1_Format,
  712. RGFormat,
  713. RGIntegerFormat,
  714. RawShaderMaterial,
  715. Ray,
  716. Raycaster,
  717. RectAreaLight,
  718. RedFormat,
  719. RedIntegerFormat,
  720. ReinhardToneMapping,
  721. RepeatWrapping,
  722. ReplaceStencilOp,
  723. ReverseSubtractEquation,
  724. RingBufferGeometry,
  725. RingGeometry,
  726. SIGNED_RED_GREEN_RGTC2_Format,
  727. SIGNED_RED_RGTC1_Format,
  728. SRGBColorSpace,
  729. Scene,
  730. ShaderChunk,
  731. ShaderLib,
  732. ShaderMaterial,
  733. ShadowMaterial,
  734. Shape,
  735. ShapeBufferGeometry,
  736. ShapeGeometry,
  737. ShapePath,
  738. ShapeUtils,
  739. ShortType,
  740. Skeleton,
  741. SkeletonHelper,
  742. SkinnedMesh,
  743. Source,
  744. Sphere,
  745. SphereBufferGeometry,
  746. SphereGeometry,
  747. Spherical,
  748. SphericalHarmonics3,
  749. SplineCurve,
  750. SpotLight,
  751. SpotLightHelper,
  752. Sprite,
  753. SpriteMaterial,
  754. SrcAlphaFactor,
  755. SrcAlphaSaturateFactor,
  756. SrcColorFactor,
  757. StaticCopyUsage,
  758. StaticDrawUsage,
  759. StaticReadUsage,
  760. StereoCamera,
  761. StreamCopyUsage,
  762. StreamDrawUsage,
  763. StreamReadUsage,
  764. StringKeyframeTrack,
  765. SubtractEquation,
  766. SubtractiveBlending,
  767. TOUCH,
  768. TangentSpaceNormalMap,
  769. TetrahedronBufferGeometry,
  770. TetrahedronGeometry,
  771. Texture,
  772. TextureLoader,
  773. TorusBufferGeometry,
  774. TorusGeometry,
  775. TorusKnotBufferGeometry,
  776. TorusKnotGeometry,
  777. Triangle,
  778. TriangleFanDrawMode,
  779. TriangleStripDrawMode,
  780. TrianglesDrawMode,
  781. TubeBufferGeometry,
  782. TubeGeometry,
  783. TwoPassDoubleSide,
  784. UVMapping,
  785. Uint16BufferAttribute,
  786. Uint32BufferAttribute,
  787. Uint8BufferAttribute,
  788. Uint8ClampedBufferAttribute,
  789. Uniform,
  790. UniformsGroup,
  791. UniformsLib,
  792. UniformsUtils,
  793. UnsignedByteType,
  794. UnsignedInt248Type,
  795. UnsignedIntType,
  796. UnsignedShort4444Type,
  797. UnsignedShort5551Type,
  798. UnsignedShortType,
  799. VSMShadowMap,
  800. Vector2,
  801. Vector3,
  802. Vector4,
  803. VectorKeyframeTrack,
  804. VideoTexture,
  805. WebGL1Renderer,
  806. WebGL3DRenderTarget,
  807. WebGLArrayRenderTarget,
  808. WebGLCubeRenderTarget,
  809. WebGLMultipleRenderTargets,
  810. WebGLRenderTarget,
  811. WebGLRenderer,
  812. WebGLUtils,
  813. WireframeGeometry,
  814. WrapAroundEnding,
  815. ZeroCurvatureEnding,
  816. ZeroFactor,
  817. ZeroSlopeEnding,
  818. ZeroStencilOp,
  819. _SRGBAFormat,
  820. sRGBEncoding
  821. };
  822. //# sourceMappingURL=three.js.map