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- <script setup lang="ts">
- import { useTexture } from '@tresjs/core'
- import { Text3D } from '@tresjs/cientos'
- import { BasicShadowMap, sRGBEncoding, NoToneMapping } from 'three'
- const state = reactive({
- clearColor: '#82DBC5',
- shadows: true,
- alpha: false,
- shadowMapType: BasicShadowMap,
- outputEncoding: sRGBEncoding,
- toneMapping: NoToneMapping,
- })
- const matcapTexture = await useTexture(['https://raw.githubusercontent.com/Tresjs/assets/main/textures/matcaps/7.png'])
- </script>
- <template>
- <TresCanvas v-bind="state">
- <!-- <OrbitControls make-default /> -->
- <TresPerspectiveCamera :position="[5, 5, 5]" :fov="45" :near="0.1" :far="1000" :look-at="[0, 0, 0]" />
- <TresScene>
- <TresAmbientLight :intensity="1" />
- <TresDirectionalLight :position="[0, 8, 4]" :intensity="0.7" cast-shadow />
- <TresMesh ref="sphereRef" cast-shadow>
- <TresSphereGeometry />
- <TresMeshToonMaterial color="#FBB03B" />
- </TresMesh>
- <Text3D
- :position="[-1, 0, 0]"
- font="https://raw.githubusercontent.com/Tresjs/assets/main/fonts/FiraCodeRegular.json"
- >
- TresJS
- <TresMeshMatcapMaterial :matcap="matcapTexture" />
- </Text3D>
- </TresScene>
- </TresCanvas>
- </template>
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