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renderer.md 3.1 KB

Renderer

The Renderer component is the main component of Tres. It's the one that creates the ThreeJS WebGLRenderer and define your Tres Scene.

<template>
  <TresCanvas shadows :output-encoding="sRGBEncoding">
    <TresPerspectiveCamera />
    <TresScene>
      <!-- Your scene goes here -->
    </TresScene>
  </TresCanvas>
</template>

Props

Prop Description Default
shadows Enable shadows in the Renderer false
shadowMapType Set the shadow map type PCFSoftShadowMap
physicallyCorrectLights Whether to use physically correct lighting mode. See the lights / physical example. false
outputEncoding Defines the output encoding LinearEncoding
toneMapping Defines the tone mapping exposure used by the renderer. NoToneMapping
context This can be used to attach the renderer to an existing RenderingContext
powerPreference Provides a hint to the user agent indicating what configuration of GPU is suitable for this WebGL context. Can be "high-performance", "low-power" or "default". default
preserveDrawingBuffer Whether to preserve the buffers until manually cleared or overwritten.. false
clearColor The color the renderer will use to clear the canvas. #000000
windowSize Whether to use the window size as the canvas size or the parent element. false

Defaults

Tres tries to be as less opinionated as possible. That's why it doesn't set almost any default value for the Renderer component. You need to set the props you want to use. The only exception is the antialias prop. It's set to true by default.