tres-canvas.md 4.6 KB

TresCanvas

The TresCanvas component is the main component of Tres. It's the one that creates the ThreeJS WebGLRenderer.

<template>
  <TresCanvas shadows :output-encoding="SRGBColorSpace">
    <TresPerspectiveCamera />
      <!-- Your scene goes here -->
  </TresCanvas>
</template>

Canvas size

The TresCanvas component will use the parent element size as the canvas size. If you want to use the window size as the canvas size, you can set the window-size prop to true.

<template>
  <TresCanvas window-size>
    <!-- Your scene goes here -->
  </TresCanvas>
</template>

Or you can use CSS to set your canvas size.

html,
body {
  margin: 0;
  padding: 0;
  height: 100%;
  width: 100%;
}
#canvas {
  height: 100%;
  width: 100%;
}

Presets

Tres comes with a few presets for the TresCanvas component. You can use them by setting the preset prop.

Realistic

The realistic preset makes it easy to setup the renderer for more realistic 3D scenes.

<template>
  <TresCanvas preset="realistic">
    <!-- Your scene goes here -->
  </TresCanvas>
</template>

It's equivalent to:

renderer.shadows = true
renderer.physicallyCorrectLights = true
renderer.outputColorSpace = SRGBColorSpace
renderer.toneMapping = ACESFilmicToneMapping
renderer.toneMappingExposure = 3
renderer.shadowMap.enabled = true
renderer.shadowMap.type = PCFSoftShadowMap

Props

Prop Description Default
alpha Controls the default clear alpha value. When set to true, the value is 0. Otherwise it's 1. false
antialias Whether to perform antialiasing. true
camera A manual camera to be used by the renderer.
clearColor The color the renderer will use to clear the canvas. #000000
context This can be used to attach the renderer to an existing RenderingContext
depth Whether the drawing buffer has a depth buffer of at least 16 bits. true
renderMode Render mode, can be always, on-demand or manual. See Performance always
failIfMajorPerformanceCaveat Whether the renderer creation will fail upon low performance is detected. See WebGL spec for details. false
logarithmicDepthBuffer Whether to use a logarithmic depth buffer. It may be necessary to use this if dealing with huge differences in scale in a single scene. Note that this setting uses gl_FragDepth if available which disables the Early Fragment Test optimization and can cause a decrease in performance. false
outputColorSpace Defines the output encoding LinearEncoding
powerPreference Provides a hint to the user agent indicating what configuration of GPU is suitable for this WebGL context. Can be high-performance, low-power or default. default
precision Shader precision. Can be highp, mediump or lowp. "highp" if supported by the device
premultipliedAlpha Whether the renderer will assume that colors have premultiplied alpha. true
preserveDrawingBuffer Whether to preserve the buffers until manually cleared or overwritten.. false
shadows Enable shadows in the renderer false
shadowMapType Set the shadow map type PCFSoftShadowMap
stencil Whether the drawing buffer has a stencil buffer of at least 8 bits. true
toneMapping Defines the tone mapping exposure used by the renderer. ACESFilmicToneMapping
toneMappingExposure Exposure level of tone mapping. 1
useLegacyLights Whether to use the legacy lighting mode or not true
windowSize Whether to use the window size as the canvas size or the parent element. false
enableProvideBridge Enables the provide/inject bridge between Vue context and TresCanvas. true

Defaults

Tres tries to be as little opinionated as possible. That's why it doesn't set almost any default value for the TresCanvas component. It uses the defaults from three.js. The only exception is the antialias prop. It's set to true by default.

Exposed public properties

Property Description
context see useTresContext