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@@ -85,7 +85,6 @@ class NewChatViewController: UITableViewController {
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if let c = tableView.dequeueReusableCell(withIdentifier: "contactCell") as? ContactCell {
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cell = c
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} else {
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- // cell = UITableViewCell(style: .value1, reuseIdentifier: "contactCell")
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cell = ContactCell(style: .default, reuseIdentifier: "contactCell")
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}
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@@ -133,51 +132,4 @@ class NewChatViewController: UITableViewController {
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navigationController?.pushViewController(contactProfileController, animated: true)
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}
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}
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-
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-
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- /*
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- // Override to support conditional editing of the table view.
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- override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
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- // Return false if you do not want the specified item to be editable.
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- return true
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- }
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- */
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-
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- /*
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- // Override to support editing the table view.
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- override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
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- if editingStyle == .delete {
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- // Delete the row from the data source
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- tableView.deleteRows(at: [indexPath], with: .fade)
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- } else if editingStyle == .insert {
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- // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
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- }
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- }
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- */
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-
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- /*
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- // Override to support rearranging the table view.
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- override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {
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-
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- }
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- */
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-
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- /*
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- // Override to support conditional rearranging of the table view.
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- override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
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- // Return false if you do not want the item to be re-orderable.
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- return true
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- }
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- */
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-
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- /*
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- // MARK: - Navigation
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-
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- // In a storyboard-based application, you will often want to do a little preparation before navigation
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- override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
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- // Get the new view controller using segue.destinationViewController.
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- // Pass the selected object to the new view controller.
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- }
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- */
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-
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}
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