/* MIT License Copyright (c) 2017-2018 MessageKit Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import UIKit open class PlayButtonView: UIView { // MARK: - Properties public let triangleView = UIView() private var triangleCenterXConstraint: NSLayoutConstraint? private var cacheFrame: CGRect = .zero // MARK: - Initializers public override init(frame: CGRect) { super.init(frame: frame) setupSubviews() setupConstraints() triangleView.clipsToBounds = true triangleView.backgroundColor = .black backgroundColor = .playButtonLightGray } required public init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } // MARK: - Methods open override func layoutSubviews() { super.layoutSubviews() guard !cacheFrame.equalTo(frame) else { return } cacheFrame = frame updateTriangleConstraints() applyCornerRadius() applyTriangleMask() } private func setupSubviews() { addSubview(triangleView) } private func setupConstraints() { triangleView.translatesAutoresizingMaskIntoConstraints = false let centerX = triangleView.centerXAnchor.constraint(equalTo: centerXAnchor) let centerY = triangleView.centerYAnchor.constraint(equalTo: centerYAnchor) let width = triangleView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.5) let height = triangleView.heightAnchor.constraint(equalTo: heightAnchor, multiplier: 0.5) triangleCenterXConstraint = centerX NSLayoutConstraint.activate([centerX, centerY, width, height]) } private func triangleMask(for frame: CGRect) -> CAShapeLayer { let shapeLayer = CAShapeLayer() let trianglePath = UIBezierPath() let point1 = CGPoint(x: frame.minX, y: frame.minY) let point2 = CGPoint(x: frame.maxX, y: frame.maxY/2) let point3 = CGPoint(x: frame.minX, y: frame.maxY) trianglePath .move(to: point1) trianglePath .addLine(to: point2) trianglePath .addLine(to: point3) trianglePath .close() shapeLayer.path = trianglePath.cgPath return shapeLayer } private func updateTriangleConstraints() { triangleCenterXConstraint?.constant = frame.width/8 } private func applyTriangleMask() { let rect = CGRect(origin: .zero, size: triangleView.bounds.size) triangleView.layer.mask = triangleMask(for: rect) } private func applyCornerRadius() { layer.cornerRadius = frame.width / 2 } }