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- //
- // InputPlugin.swift
- // InputBarAccessoryView
- //
- // Copyright © 2017-2019 Nathan Tannar.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- //
- // Copyright © 2017-2019 Nathan Tannar. All rights reserved.
- //
- import UIKit
- /// `InputPlugin` is a protocol that makes integrating plugins to the `InputBarAccessoryView` easy.
- public protocol InputPlugin: AnyObject {
-
- /// Should reload the state if the `InputPlugin`
- func reloadData()
-
- /// Should remove any content that the `InputPlugin` is managing
- func invalidate()
-
- /// Should handle the input of data types that an `InputPlugin` manages
- ///
- /// - Parameter object: The object to input
- func handleInput(of object: AnyObject) -> Bool
- }
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