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- "use strict";
- const EventEmitter = require("events");
- const fs = require("fs");
- const SerialPort = require("serialport");
- const log = require("./logger");
- const slip = require("./streams/slip");
- const boards = require("./boards");
- const delay = require("./utilities").delay;
- const retryPromiseUntil = require("./utilities").retryPromiseUntil;
- const promiseChain = require("./utilities").promiseChain;
- const commands = {
- CMD0: 0x00,
- CMD1: 0x01,
- FLASH_DOWNLOAD_BEGIN: 0x02,
- FLASH_DOWNLOAD_DATA: 0x03,
- FLASH_DOWNLOAD_DONE: 0x04,
- RAM_DOWNLOAD_BEGIN: 0x05,
- RAM_DOWNLOAD_END: 0x06,
- RAM_DOWNLOAD_DATA: 0x07,
- SYNC_FRAME: 0x08,
- WRITE_REGISTER: 0x09,
- READ_REGISTER: 0x0A,
- SET_FLASH_PARAMS: 0x0B,
- NO_COMMAND: 0xFF
- };
- const validateCommandSuccess = [
- commands.SYNC_FRAME,
- commands.FLASH_DOWNLOAD_BEGIN,
- commands.FLASH_DOWNLOAD_DATA,
- commands.FLASH_DOWNLOAD_DONE
- ];
- function commandToKey(command) {
- // value to key
- return Object.keys(commands).find((key) => commands[key] === command);
- }
- const SYNC_FRAME = new Buffer([0x07, 0x07, 0x12, 0x20,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
- 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55]);
- const FLASH_BLOCK_SIZE = 0x400;
- const SUCCESS = new Buffer([0x00, 0x00]);
- const REQUIRED_SUCCESSFUL_SYNC_COUNT = 10;
- /**
- * An abstraction of talking to the ever so finicky ESP8266 ROM.
- * Many thanks to the C library (https://github.com/igrr/esptool-ck)
- * and the Python version of the same regard (https://github.com/themadinventor/esptool/)
- * that helped suss out the weird cases.
- */
- class RomComm extends EventEmitter {
- constructor(config) {
- super();
- this._port = new SerialPort(config.portName, {
- autoOpen: false,
- baudRate: config.baudRate,
- parity: 'none',
- stopBits: 1,
- xon: false,
- xoff: false,
- rtscts: false,
- dsrdtr: false
- });
- this.bindPort();
- this.resetState();
- var boardName = config.boardName ? config.boardName : "Esp12";
- var BoardFactory = boards[boardName];
- if (BoardFactory === undefined) {
- throw new Error("Unkown board " + boardName);
- }
- this.board = new BoardFactory(this._port);
- this.config = config;
- }
- resetState() {
- this.setState("Unknown", {});
- }
- bindPort() {
- this._port.on('error', (error) => log.error("PORT ERROR", error));
- this.in = new slip.SlipDecoder();
- this.out = new slip.SlipEncoder();
- this._port.pipe(this.in);
- this.out.pipe(this._port);
- this.in.on("data", (data) => this.handleResponse(data));
- }
- setState(status, details) {
- this.state = {
- display: status,
- details: details
- };
- }
- /**
- * Response from the device are eventually sensical. Hold tight.
- */
- handleResponse(data) {
- // Data coming in here has been SLIP escaped
- if (data.length < 8) {
- log.error("Missing header");
- // Not throwing error, let it fall through
- return false;
- }
- let headerBytes = data.slice(0, 8);
- let header = this.headerPacketFrom(headerBytes);
- if (header.direction != 0x01) {
- log.error("Invaid direction", header.direction);
- // Again, intentionally not throwing error, it will communicate correctly eventually
- return false;
- }
- let commandName = commandToKey(header.command);
- let body = data.slice(8, 8 + header.size);
- // Most commands just return `SUCCESS` or 0x00 0x00
- if (header.command in validateCommandSuccess) {
- if (!body.equals(SUCCESS)) {
- log.error("%s returned %s", commandName, body);
- throw new Error("Invalid status from " + commandName + " was " + body);
- }
- }
- log.info("Emitting", commandName, body);
- this.emit("RECEIVED-" + commandName, body);
- return true;
- }
- /**
- * Opens the port and flips into bootloader
- */
- open() {
- return new Promise((resolve, reject) => {
- this._port.open((error) => {
- log.info("Opening port...", this._port);
- if (error) {
- reject(error);
- } else {
- this.portIsOpen = true;
- resolve();
- }
- });
- }).then(() => this.connect());
- }
- /**
- * Leaves bootloader mode and closes the port
- */
- close() {
- return this.flashAddress(0, 0)
- .then((result) => this.flashFinish(false))
- .then((result) => this._port.close((err) => {
- log.info("Closing port...");
- this.portIsOpen = false;
- }));
- }
- calculateChecksum(data) {
- // Magic Checksum starts with 0xEF
- var result = 0xEF;
- for (var i = 0; i < data.length; i++) {
- result ^= data[i];
- }
- return result;
- }
- /**
- * The process of syncing gets the software and hardware aligned.
- * Due to the whacky responses, you can't really wait for a proper response
- */
- sync(ignoreResponse) {
- log.info("Syncing");
- return this.sendCommand(commands.SYNC_FRAME, SYNC_FRAME, ignoreResponse)
- .then((response) => {
- if (!ignoreResponse) {
- log.info("Sync response completed!", response);
- this.board.isInBootLoader = true;
- }
- });
- }
- connect() {
- // Eventually responses calm down, but on initial contact, responses are not standardized.
- // This tries until break through is made.
- this._listenForSuccessfulSync();
- return retryPromiseUntil(() => this._connectAttempt(), () => this.board.isInBootLoader);
- }
- _connectAttempt() {
- return this.board.resetIntoBootLoader()
- .then(() => delay(100))
- .then(() => retryPromiseUntil(() => this._flushAndSync(), () => this.board.isInBootLoader, 10));
- }
- _flushAndSync() {
- return new Promise((resolve, reject) => {
- this._port.flush((error) => {
- if (error) {
- reject(error);
- }
- log.info("Port flushed");
- resolve();
- });
- }).then(() => this.sync(true));
- }
- _listenForSuccessfulSync() {
- let commandName = commandToKey(commands.SYNC_FRAME);
- let successfulSyncs = 0;
- this.on("RECEIVED-" + commandName, (response) => {
- successfulSyncs++;
- if (successfulSyncs >= REQUIRED_SUCCESSFUL_SYNC_COUNT) {
- log.info("Got enough successful syncs");
- this.board.isInBootLoader = true;
- this.removeAllListeners("RECEIVED-" + commandName);
- }
- });
- }
- /**
- * Send appropriate C struct header along with command as required
- * SEE: https://github.com/igrr/esptool-ck/blob/master/espcomm/espcomm.h#L49
- */
- headerPacketFor(command, data) {
- let buf = new ArrayBuffer(8);
- let dv = new DataView(buf);
- let checksum = 0;
- if (command === commands.FLASH_DOWNLOAD_DATA) {
- // There are additional headers here....
- checksum = this.calculateChecksum(data.slice(16));
- } else if (command === commands.FLASH_DOWNLOAD_DONE) {
- // Nothing to see here
- } else {
- // Most commands want the checksum of the entire data packet
- checksum = this.calculateChecksum(data);
- }
- dv.setUint8(0, 0x00); // Direction, 0x00 is request
- dv.setUint8(1, command); // Command, see commands constant
- dv.setUint16(2, data.byteLength, true); // Size of request
- dv.setUint32(4, checksum, true);
- return new Buffer(buf);
- }
- /**
- * Unpack the response header
- */
- headerPacketFrom(buffer) {
- let header = {};
- header.direction = buffer.readUInt8(0);
- header.command = buffer.readUInt8(1);
- header.size = buffer.readUInt16LE(2);
- header.checksum = buffer.readUInt32LE(4);
- return header;
- }
- determineNumBlocks(blockSize, length) {
- return Math.floor((length + blockSize - 1) / blockSize);
- }
- /**
- * Erases the area before flashing it
- */
- prepareFlashAddress(address, size) {
- log.info("Preparing flash address", address, size);
- let numBlocks = this.determineNumBlocks(FLASH_BLOCK_SIZE, size);
- let sectorsPerBlock = 16;
- let sectorSize = 4096;
- let numSectors = Math.floor((size + sectorSize - 1) / sectorSize);
- let startSector = Math.floor(address / sectorSize);
- // Leave some room for header space
- let headSectors = sectorsPerBlock - (startSector % sectorsPerBlock);
- if (numSectors < headSectors) {
- headSectors = numSectors;
- }
- let eraseSize = (numSectors - headSectors) * sectorSize;
- // TODO:csd - Research this...
- /* SPIEraseArea function in the esp8266 ROM has a bug which causes extra area to be erased.
- If the address range to be erased crosses the block boundary,
- then extra head_sector_count sectors are erased.
- If the address range doesn't cross the block boundary,
- then extra total_sector_count sectors are erased.
- */
- if (numSectors < (2 * headSectors)) {
- eraseSize = ((numSectors + 1) / 2) * sectorSize;
- }
- var buffer = new ArrayBuffer(16);
- var dv = new DataView(buffer);
- dv.setUint32(0, eraseSize, true);
- dv.setUint32(4, numBlocks, true);
- dv.setUint32(8, FLASH_BLOCK_SIZE, true);
- dv.setUint32(12, address, true);
- return this.sendCommand(commands.FLASH_DOWNLOAD_BEGIN, new Buffer(buffer));
- }
- flashAddressFromFile(address, fileName) {
- return new Promise((resolve, reject) => {
- fs.readFile(fileName, (err, data) => {
- if (err) {
- reject(err);
- }
- return this.flashAddress(address, data)
- .then((result) => resolve(result));
- });
- });
- }
- flashSpecifications(specs) {
- let totalBytes = specs.reduce((counter, spec) => {
- return counter + spec.buffer.length;
- }, 0);
- let details = {
- totalFiles: specs.length,
- totalBytes: totalBytes,
- flashedBytes: 0
- };
- this.setState("Flashing", details);
- let promiseFunctions = specs.map((spec, index) => () => {
- details.currentIndex = index;
- details.currentAddress = spec.address;
- details.currentSize = spec.buffer.length;
- return this.flashAddress(Number.parseInt(spec.address), spec.buffer);
- });
- return promiseChain(promiseFunctions);
- }
- flashAddress(address, data) {
- return new Promise((resolve, reject) => {
- this.prepareFlashAddress(address, data.length)
- .then(() => {
- let numBlocks = this.determineNumBlocks(FLASH_BLOCK_SIZE, data.length);
- let requests = [];
- for (let seq = 0; seq < numBlocks; seq++) {
- let startIndex = seq * FLASH_BLOCK_SIZE;
- let endIndex = Math.min((seq + 1) * FLASH_BLOCK_SIZE, data.length);
- let block = data.slice(startIndex, endIndex);
- // On the first block of the first sequence, override the flash info...
- if (address === 0 && seq === 0 && block[0] === 0xe9) {
- // ... which lives in the 3rd and 4th bytes
- let flashInfoBuffer = this.board.flashInfoAsBytes();
- block[2] = flashInfoBuffer[0];
- block[3] = flashInfoBuffer[1];
- }
- // On the last block
- if (endIndex === data.length) {
- // Pad the remaining bits
- let padAmount = FLASH_BLOCK_SIZE - block.length;
- block = Buffer.concat([block, new Buffer(padAmount).fill(0xFF)]);
- }
- var buffer = new ArrayBuffer(16);
- var dv = new DataView(buffer);
- dv.setUint32(0, block.length, true);
- dv.setUint32(4, seq, true);
- dv.setUint32(8, 0, true); // Uhhh
- dv.setUint32(12, 0, true); // Uhhh
- requests.push(Buffer.concat([new Buffer(buffer), block]));
- }
- let promiseFunctions = requests.map((req, index) => () => {
- // 16 is the header
- this.reportBlockProgress(req.length - 16, index, requests.length);
- return this.sendCommand(commands.FLASH_DOWNLOAD_DATA, req);
- });
- return promiseChain(promiseFunctions);
- }).then((result) => resolve(result));
- });
- }
- reportBlockProgress(length, index, total) {
- this.state.details.flashedBytes += length;
- this.state.details.blockSize = length;
- this.state.details.blockIndex = index;
- this.state.details.totalBlocks = total;
- this.emit('progress', this.state);
- }
- /**
- * Must be called after flashing has occurred to switch modes
- */
- flashFinish(reboot) {
- let buffer = new ArrayBuffer(4);
- let dv = new DataView(buffer);
- // FIXME:csd - That inverted logic is correct...probably a better variable name than reboot
- dv.setUint32(0, reboot ? 0 : 1, true);
- return this.sendCommand(commands.FLASH_DOWNLOAD_DONE, new Buffer(buffer))
- .then((result) => {
- log.info("Received result", result);
- this.board.isInBootLoader = false;
- });
- }
- /**
- * Sends defined commands to ESP8266 and patiently awaits response through asynchronous nature of
- * node-serialport.
- */
- sendCommand(command, data, ignoreResponse) {
- // https://github.com/themadinventor/esptool/blob/master/esptool.py#L108
- // https://github.com/igrr/esptool-ck/blob/master/espcomm/espcomm.c#L103
- return new Promise((resolve, reject) => {
- if (command != commands.NO_COMMAND) {
- let sendHeader = this.headerPacketFor(command, data);
- let message = Buffer.concat([sendHeader, data], sendHeader.length + data.length);
- this.out.write(message, 'buffer', (err, res) => {
- delay(10).then(() => {
- if (ignoreResponse) {
- resolve("Response was ignored");
- }
- if (this.portIsOpen) {
- this._port.drain((drainErr, results) => {
- log.info("Draining after write", drainErr, results);
- });
- }
- });
- });
- }
- if (!ignoreResponse) {
- let commandName = commandToKey(command);
- let key = "RECEIVED-" + commandName;
- if (this.listeners(key).length === 0) {
- log.info("Listening once", commandName);
- this.once(key, (response) => {
- resolve(response);
- });
- } else {
- log.warn("Someone is already awaiting for %s", commandName);
- }
- }
- });
- }
- }
- module.exports = RomComm;
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