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@@ -1,4 +1,6 @@
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-/*!
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+import Playback from './src/playback.js'
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+
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+/**
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* reveal.js
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* http://revealjs.com
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* MIT licensed
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@@ -6179,176 +6181,6 @@
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}
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- // --------------------------------------------------------------------//
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- // ------------------------ PLAYBACK COMPONENT ------------------------//
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- // --------------------------------------------------------------------//
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-
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-
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- /**
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- * Constructor for the playback component, which displays
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- * play/pause/progress controls.
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- *
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- * @param {HTMLElement} container The component will append
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- * itself to this
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- * @param {function} progressCheck A method which will be
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- * called frequently to get the current progress on a range
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- * of 0-1
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- */
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- function Playback( container, progressCheck ) {
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-
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- // Cosmetics
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- this.diameter = 100;
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- this.diameter2 = this.diameter/2;
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- this.thickness = 6;
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-
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- // Flags if we are currently playing
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- this.playing = false;
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-
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- // Current progress on a 0-1 range
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- this.progress = 0;
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-
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- // Used to loop the animation smoothly
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- this.progressOffset = 1;
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-
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- this.container = container;
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- this.progressCheck = progressCheck;
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-
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- this.canvas = document.createElement( 'canvas' );
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- this.canvas.className = 'playback';
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- this.canvas.width = this.diameter;
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- this.canvas.height = this.diameter;
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- this.canvas.style.width = this.diameter2 + 'px';
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- this.canvas.style.height = this.diameter2 + 'px';
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- this.context = this.canvas.getContext( '2d' );
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-
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- this.container.appendChild( this.canvas );
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-
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- this.render();
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-
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- }
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-
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- /**
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- * @param value
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- */
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- Playback.prototype.setPlaying = function( value ) {
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-
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- var wasPlaying = this.playing;
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-
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- this.playing = value;
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-
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- // Start repainting if we weren't already
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- if( !wasPlaying && this.playing ) {
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- this.animate();
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- }
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- else {
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- this.render();
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- }
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-
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- };
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-
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- Playback.prototype.animate = function() {
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-
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- var progressBefore = this.progress;
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-
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- this.progress = this.progressCheck();
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-
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- // When we loop, offset the progress so that it eases
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- // smoothly rather than immediately resetting
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- if( progressBefore > 0.8 && this.progress < 0.2 ) {
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- this.progressOffset = this.progress;
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- }
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-
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- this.render();
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-
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- if( this.playing ) {
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- requestAnimationFrame( this.animate.bind( this ) );
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- }
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-
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- };
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-
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- /**
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- * Renders the current progress and playback state.
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- */
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- Playback.prototype.render = function() {
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-
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- var progress = this.playing ? this.progress : 0,
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- radius = ( this.diameter2 ) - this.thickness,
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- x = this.diameter2,
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- y = this.diameter2,
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- iconSize = 28;
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-
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- // Ease towards 1
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- this.progressOffset += ( 1 - this.progressOffset ) * 0.1;
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-
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- var endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) );
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- var startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) );
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-
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- this.context.save();
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- this.context.clearRect( 0, 0, this.diameter, this.diameter );
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-
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- // Solid background color
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- this.context.beginPath();
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- this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false );
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- this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )';
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- this.context.fill();
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-
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- // Draw progress track
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- this.context.beginPath();
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- this.context.arc( x, y, radius, 0, Math.PI * 2, false );
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- this.context.lineWidth = this.thickness;
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- this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )';
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- this.context.stroke();
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-
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- if( this.playing ) {
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- // Draw progress on top of track
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- this.context.beginPath();
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- this.context.arc( x, y, radius, startAngle, endAngle, false );
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- this.context.lineWidth = this.thickness;
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- this.context.strokeStyle = '#fff';
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- this.context.stroke();
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- }
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-
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- this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
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-
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- // Draw play/pause icons
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- if( this.playing ) {
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- this.context.fillStyle = '#fff';
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- this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize );
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- this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize );
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- }
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- else {
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- this.context.beginPath();
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- this.context.translate( 4, 0 );
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- this.context.moveTo( 0, 0 );
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- this.context.lineTo( iconSize - 4, iconSize / 2 );
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- this.context.lineTo( 0, iconSize );
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- this.context.fillStyle = '#fff';
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- this.context.fill();
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- }
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-
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- this.context.restore();
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-
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- };
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-
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- Playback.prototype.on = function( type, listener ) {
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- this.canvas.addEventListener( type, listener, false );
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- };
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-
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- Playback.prototype.off = function( type, listener ) {
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- this.canvas.removeEventListener( type, listener, false );
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- };
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-
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- Playback.prototype.destroy = function() {
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-
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- this.playing = false;
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-
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- if( this.canvas.parentNode ) {
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- this.container.removeChild( this.canvas );
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- }
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-
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- };
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-
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-
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// --------------------------------------------------------------------//
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// ------------------------------- API --------------------------------//
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// --------------------------------------------------------------------//
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